Rudibor's Apothecary
313 year old Human construction, small sized
Location: Milnridge
Owned by: Rudibor Ewing the 2nd
The door on this half-timbered cottage has been painted olive. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Adam Myer | Druid | 43 | Male | Human | He is an adult human with grey eyes, short strawberry hair, a full beard, and light pink skin. |
Bernice Ewing | Housekeeper | 24 | Female | Human | She is an adult human with brown eyes, long curly black hair, and black skin. |
Celia Ewing | 0 | Female | Human | She is an infant human with brown eyes, a bald head, and black skin. | |
Elizabeth Ewing | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, strawberry hair in a plait, and pale white skin. |
Genevieve Ewing | Druid | 54 | Female | Human | She is an elderly human with amber eyes, silver hair in a plait, and light pink skin. |
Luella Ewing the 2nd | 3 | Female | Human | She is a human child with brown eyes, short auburn hair, and medium brown skin. | |
Norah Ewing | Housekeeper | 21 | Female | Human | She is an adult human with hazel eyes, long curly dark-brown hair, and dark brown skin. |
Roisia Myer | Druid | 40 | Female | Human | She is an adult human with amber eyes, scruffy dark-brown hair, and medium brown skin. |
Rudibor Ewing the 2nd | Arch-Druid | 24 | Male | Human | He is an adult human with amber eyes, long curly dyed auburn hair, bushy sideburns, and medium brown skin. |
Sam Myer the 2nd | 2 | Male | Human | He is an infant human with amber eyes, a bald head, and light pink skin. |
Family Tree
- Genevieve Ewing nee Luttnar (♀/54/Rudibor's mother)
- Rudibor Ewing the 2nd (♂/24) + Bernice Ewing (♀/24/Rudibor's wife)
- Luella Ewing the 2nd (♀/3/Rudibor's daughter)
- Celia Ewing (♀/0/Rudibor's daughter)
- Norah Ewing (♀/21/Rudibor's sister)
- Adam Myer (♂/43/Rudibor's cousin 1x removed) + Roisia Myer nee Ewing (♀/40/Rudibor's cousin)
- Sam Myer the 2nd (♂/2/Rudibor's great-nephew)
Items for sale
At this location, items are priced between 94% and 114% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
2 | 470 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 230 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 490 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
3 | 51 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |