Celeboon's Arcane Apothecary
180 year old Elf construction, medium sized
Location: Cair Oronel
Owned by: Celeboon
Built into a living tree, this tree house is accessed by a rope ladder. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Celeboon | Arch-Druid | 383 | Male | Elf | He is an adult elf with grey eyes, short strawberry hair in a side parting, a clean shaven face, and light pink skin. |
Constable Anthon | Watchman | 267 | Male | Elf | He is an adult elf with blue eyes (the right of which is glass), dyed blond hair in a ponytail, and grey skin. |
Finddor | Arch-Druid's Apprentice | 56 | Male | Elf | He is an adolescent elf with grey eyes, short auburn hair in a side parting, and grey skin. |
Gantil | Housekeeper | 438 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), a strawberry quiff, a clean shaven face, and light pink skin. |
Lindihin the Second | Arch-Druid's Apprentice | 66 | Male | Elf | He is an adolescent elf with hazel eyes, short dyed blond hair, and black skin. |
Maglorrod | Arch-Druid's Apprentice | 75 | Male | Elf | He is an adolescent elf with brown eyes, scruffy dark-brown hair, and medium brown skin. |
Pengoin the Second | Housekeeper | 346 | Male | Elf | He is an adult elf with grey eyes, a light-brown quiff, a clean shaven face, and grey skin. |
Yavannas the Second | Arch-Druid's Apprentice | 66 | Female | Elf | She is an adolescent elf with hazel eyes, black hair in a ponytail, and black skin. |
Family Tree
- Celeboon (♂/383) + Pengoin the Second (♂/346/Celeboon's husband)
- Gantil (♂/438/Celeboon's brother) + Constable Anthon (♂/267/Celeboon's brother in-law)
Items for sale
At this location, items are priced between 87% and 116% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 490 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
3 | 200 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
2 | 550 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 260 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 92 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |