Iminygon's Magic Trinkets Emporium
793 year old Elf construction, small sized
Location: Cair Oronel
Owned by: Iminygon the Second
A historic 1st Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Argoil the First | Housekeeper | 143 | Male | Elf | He is an adult elf with grey eyes, very short dyed black hair, a clean shaven face, and grey skin. |
Celede the First | Housekeeper | 167 | Female | Elf | She is an adult elf with grey eyes, long flowing dyed strawberry hair, and light pink skin. |
Elberethwen the Second | Shopkeep's Apprentice | 32 | Female | Elf | She is an adolescent elf with grey eyes, long styled auburn hair, and olive skin. |
Emelil the First | 576 | Female | Elf | She is an elderly elf with amber eyes, scruffy silver hair, and grey skin. | |
Galadain the First | Shopkeep's Assistant | 291 | Female | Elf | She is an adult elf with brown eyes, long styled black hair, and dark brown skin. |
Iminy the Third | Housekeeper | 323 | Male | Elf | He is an adult elf with blue eyes, short blond and grey streaked hair, a clean shaven face, and grey skin. |
Iminygon the Second | Shopkeep | 426 | Male | Elf | He is an adult elf with brilliant blue eyes, long flowing blond hair, a clean shaven face, and light pink skin. |
Iminygon the Third | Housekeeper | 105 | Male | Elf | He is an adult elf with grey eyes, short blond hair in a side parting, a clean shaven face, and light pink skin. |
Minyrn | Shopkeep's Apprentice | 72 | Male | Elf | He is an adolescent elf with blue eyes, short light-brown hair, and golden skin. |
Nimlnna the First | Shopkeep's Assistant | 444 | Female | Elf | She is an adult elf with grey eyes, long curly strawberry hair, and grey skin. |
Quennan | Housekeeper | 387 | Male | Elf | He is an adult elf with amber eyes (behind a pair of spectacles), a shaved head, a clean shaven face, and black skin. |
Salgor | Shopkeep's Assistant | 161 | Male | Elf | He is an adult elf with blue eyes, dyed blond hair worn in a rounded bowl cut, stubble, and grey skin. |
Urwendal | 12 | Female | Elf | She is an elf child with grey eyes, long strawberry hair tied back in a knot, and grey skin. | |
Voroor | Shopkeep's Apprentice | 87 | Male | Elf | He is an adolescent elf with grey eyes, very short red hair, and pale white skin. |
Family Tree
- Emelil the First (♀/576/Iminygon's mother)
- Iminygon the Second (♂/426) + Nimlnna the First (♀/444/Iminygon's wife)
- Iminy the Third (♂/323/Iminygon's son) + Galadain the First (♀/291/Iminygon's daughter in-law)
- Argoil the First (♂/143/Iminygon's grandson) + Celede the First (♀/167/Iminygon's granddaughter in-law)
- Urwendal (♀/12/Iminygon's great-grand-child)
- Iminygon the Third (♂/105/Iminygon's grandson)
- Salgor (♂/161/Iminygon's son)
- Quennan (♂/387/Iminygon's brother)
Items for sale
At this location, items are priced between 104% and 119% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Heavy belt of knock | uncommon | This leather belt is embossed with runes. When removed it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The belt feels unusually heavy, four times the weight of an average belt. | |
1 | Negotiable | Light fireworks of instant party | uncommon | A bundle of 6 fireworks. When a firework is lit and allowed to explode, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The firework feels like it has no weight, almost as if it were an illusion, but is solid to the touch. | |
1 | Negotiable | Sands of lavish warming | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. | |
1 | 17 gp | 15 gp | Scroll of Chill Touch | common | A spell scroll bears the words of the Cantrip spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 10. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 10. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Solos's giving symbol of soothing | uncommon | A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then you regain 1d4 hit-points. This property cannot be used again until after a long rest. After 100 days, the symbol's property stops working. If the symbol finds a new owner that has not owned it before, the property will work again. | |
1 | Negotiable | Unreliable shoe of darkvision | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you gain darkvision for 1 hour. This property cannot be used again until after a long rest. When the shoe's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.