Iminygon's Magic Trinkets Emporium
793 year old Elf construction, small sized
Location: Cair Oronel
Owned by: Iminygon the Second
A historic 1st Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Argoil the First | Housekeeper | 143 | Male | Elf | He is an adult elf with grey eyes, very short dyed black hair, a clean shaven face, and grey skin. |
Celede the First | Housekeeper | 167 | Female | Elf | She is an adult elf with grey eyes, long flowing dyed strawberry hair, and light pink skin. |
Elberethwen the Second | Shopkeep's Apprentice | 32 | Female | Elf | She is an adolescent elf with grey eyes, long styled auburn hair, and olive skin. |
Emelil the First | 576 | Female | Elf | She is an elderly elf with amber eyes, scruffy silver hair, and grey skin. | |
Galadain the First | Shopkeep's Assistant | 291 | Female | Elf | She is an adult elf with brown eyes, long styled black hair, and dark brown skin. |
Iminy the Third | Housekeeper | 323 | Male | Elf | He is an adult elf with blue eyes, short blond and grey streaked hair, a clean shaven face, and grey skin. |
Iminygon the Second | Shopkeep | 426 | Male | Elf | He is an adult elf with brilliant blue eyes, long flowing blond hair, a clean shaven face, and light pink skin. |
Iminygon the Third | Housekeeper | 105 | Male | Elf | He is an adult elf with grey eyes, short blond hair in a side parting, a clean shaven face, and light pink skin. |
Minyrn | Shopkeep's Apprentice | 72 | Male | Elf | He is an adolescent elf with blue eyes, short light-brown hair, and golden skin. |
Nimlnna the First | Shopkeep's Assistant | 444 | Female | Elf | She is an adult elf with grey eyes, long curly strawberry hair, and grey skin. |
Quennan | Housekeeper | 387 | Male | Elf | He is an adult elf with amber eyes (behind a pair of spectacles), a shaved head, a clean shaven face, and black skin. |
Salgor | Shopkeep's Assistant | 161 | Male | Elf | He is an adult elf with blue eyes, dyed blond hair worn in a rounded bowl cut, stubble, and grey skin. |
Urwendal | 12 | Female | Elf | She is an elf child with grey eyes, long strawberry hair tied back in a knot, and grey skin. | |
Voroor | Shopkeep's Apprentice | 87 | Male | Elf | He is an adolescent elf with grey eyes, very short red hair, and pale white skin. |
Family Tree
- Emelil the First (♀/576/Iminygon's mother)
- Iminygon the Second (♂/426) + Nimlnna the First (♀/444/Iminygon's wife)
- Iminy the Third (♂/323/Iminygon's son) + Galadain the First (♀/291/Iminygon's daughter in-law)
- Argoil the First (♂/143/Iminygon's grandson) + Celede the First (♀/167/Iminygon's granddaughter in-law)
- Urwendal (♀/12/Iminygon's great-grand-child)
- Iminygon the Third (♂/105/Iminygon's grandson)
- Salgor (♂/161/Iminygon's son)
- Quennan (♂/387/Iminygon's brother)
Items for sale
At this location, items are priced between 104% and 119% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | Negotiable | Candle of heavy mana | uncommon | This magical candle can be lit for a total of 13 minutes before it burns down. When lit and left burning for at least 1 minute, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The candle feels unusually heavy, four times the weight of an average candle. |
1 | Negotiable | Concealable pebble of reminiscing | uncommon | The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. When the pebble is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
1 | Negotiable | Fleek's needy book of haste tickets | uncommon | A small leather bound booklet contains 11 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
1 | Negotiable | Lavish fireworks of melody | uncommon | A bundle of 4 fireworks. When a firework is lit and allowed to explode, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the firework. This property cannot be used again until after a long rest. After use, the item appears highly decorated and valuable for 6 hours. |
1 | 501 - 5,000 gp | Necklace of prayer beads | rare |
Requires attunement. This necklace has 1d4 + 2 magic beads made from aquamarine, black pearl, or topaz. It also has many nonmagical beads made from stones such as amber, bloodstone, citrine, coral, jade, pearl, or quartz. If a magic bead is removed from the necklace, that bead loses its magic. Six types of magic beads exist. The GM decides the type of each bead on the necklace or determines it randomly. A necklace can have more than one bead of the same type. To use one, you must be wearing the necklace. Each bead contains a spell that you can cast from it as a bonus action (using your spell save DC if a save is necessary). Once a magic bead's spell is cast, that bead can't be used again until the next dawn. d20 roll 1-6=Blessing=Bless, 7-12=Curing=Cure wounds (2nd level) or lesser restoration, 13-16=Favor=Greater restoration, 17-18=Smiting=Branding smite, 19=Summons=Planar ally, 20=Wind walking=Wind walk |
1 | Negotiable | Poisonous amber soothing fish | uncommon | A small fish carved of amber. A command word "security" is scratched on the design. If you speak the word, you regain 1d4 hit-points. This property cannot be used again until after a long rest. After using the fish's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
1 | Negotiable | Rust Monster figurehead of humming fortune | uncommon | A ship's figurehead in the shape of a Rust Monster. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Rust Monster figurehead attached, if you concentrate your mind, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The figurehead makes a very slight humming sound at all times. |
1 | Negotiable | Unreliable book of warming goblin poetry | uncommon | A book containing poetry written in goblin. If you read one of the poems aloud, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the book's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.