Iminygon's Magic Trinkets Emporium

793 year old Elf construction, small sized

Location: Cair Oronel

Owned by: Iminygon the Second

A historic 1st Century half-timbered house. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Argoil the First Housekeeper 143 Male Elf He is an adult elf with grey eyes, very short dyed black hair, a clean shaven face, and grey skin.
Celede the First Housekeeper 167 Female Elf She is an adult elf with grey eyes, long flowing dyed strawberry hair, and light pink skin.
Elberethwen the Second Shopkeep's Apprentice 32 Female Elf She is an adolescent elf with grey eyes, long styled auburn hair, and olive skin.
Emelil the First 576 Female Elf She is an elderly elf with amber eyes, scruffy silver hair, and grey skin.
Galadain the First Shopkeep's Assistant 291 Female Elf She is an adult elf with brown eyes, long styled black hair, and dark brown skin.
Iminy the Third Housekeeper 323 Male Elf He is an adult elf with blue eyes, short blond and grey streaked hair, a clean shaven face, and grey skin.
Iminygon the Second Shopkeep 426 Male Elf He is an adult elf with brilliant blue eyes, long flowing blond hair, a clean shaven face, and light pink skin.
Iminygon the Third Housekeeper 105 Male Elf He is an adult elf with grey eyes, short blond hair in a side parting, a clean shaven face, and light pink skin.
Minyrn Shopkeep's Apprentice 72 Male Elf He is an adolescent elf with blue eyes, short light-brown hair, and golden skin.
Nimlnna the First Shopkeep's Assistant 444 Female Elf She is an adult elf with grey eyes, long curly strawberry hair, and grey skin.
Quennan Housekeeper 387 Male Elf He is an adult elf with amber eyes (behind a pair of spectacles), a shaved head, a clean shaven face, and black skin.
Salgor Shopkeep's Assistant 161 Male Elf He is an adult elf with blue eyes, dyed blond hair worn in a rounded bowl cut, stubble, and grey skin.
Urwendal 12 Female Elf She is an elf child with grey eyes, long strawberry hair tied back in a knot, and grey skin.
Voroor Shopkeep's Apprentice 87 Male Elf He is an adolescent elf with grey eyes, very short red hair, and pale white skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 104% and 119% of their base value.

Available Price Item Rarity Description Weight
1 Negotiable Dull wrist bands of warming uncommon This magical bracer is embossed with the command word, "art". When spoken by the wearer, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This bracer seems boring somehow.
1 Negotiable Heavy purse of dwarvish tongue uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you can speak and understand dwarvish for the next day. This property cannot be used again until after a long rest. The pouch feels unusually heavy, four times the weight of an average pouch.
1 501 - 5,000 gp Horn of blasting rare You can use an action to speak the horn's command word and then blow the horn, which emits a thunderous blast in a 30-foot cone that is audible 600 feet away. Each creature in the cone must make a DC 15 Constitution saving throw. On a failed save, a creature takes 5d6 thunder damage and is deafened for 1 minute. On a successful save, a creature takes half as much damage and isn't deafened. Creatures and objects made of glass or crystal have disadvantage on the saving throw and take 10d6 thunder damage instead of 5d6. Each use of the horn's magic has a 20 percent chance of causing the horn to explode. The explosion deals 10d6 fire damage to the blower and destroys the horn.
1 Negotiable Pristine silver haste penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. The coin is in pristine condition.
1 Negotiable The giving dice of reminiscing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again.
1 Negotiable Warm knock lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The lute is warm to the touch. 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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