Raymond's Arcane Apothecary
79 year old Human construction, small sized
Location: Carlcombe
Owned by: Maria Raymond
A small brick house with a slate tile roof. A frame on the wall contains a prayer used by Caspites. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Annie Raymond | Housekeeper | 24 | Female | Human | She is an adult human with hazel eyes, long tied back dark-brown hair, and dark brown skin. |
Daniel Raymond | Housekeeper | 27 | Male | Human | He is an adult human with hazel eyes, short dark-brown hair, a clean shaven face, and dark brown skin. |
Letitia Raymond | Housekeeper | 19 | Female | Human | She is an adult human with hazel eyes, long dark-brown hair with a fringe cut, and dark brown skin. |
Maria Raymond | Arch-Druid | 49 | Female | Human | She is an adult human with green eyes, light-brown hair in a plait, and olive skin. |
Marion Raymond | Druid | 25 | Female | Human | She is an adult human with hazel eyes, dyed brown hair in a pigtails, and medium brown skin. |
Silas William the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with grey eyes, very short light-brown hair, and olive skin. |
Warinus Raymond | Housekeeper | 48 | Male | Human | He is an adult human with brown eyes, dyed blue hair in a mullet, a full beard, and dark brown skin. |
Family Tree
- Maria Raymond nee William (♀/49) + Warinus Raymond (♂/48/Maria's husband)
- Daniel Raymond (♂/27/Maria's son) + Marion Raymond nee Lyon (♀/25/Maria's daughter in-law)
- Annie Raymond (♀/24/Maria's daughter)
- Letitia Raymond (♀/19/Maria's daughter)
Items for sale
At this location, items are priced between 81% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 95 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 170 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 170 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 240 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
6 | 50 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 97 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |