Caer's Clockwork Tinker

644 year old Gnome construction, small sized

Location: Alonzoworth

Owned by: Ormsby Tharun Williams Ellytar Lumitmec Caer

The door on this half-timbered cottage has been painted grey. A abacus has been left out on a worktop. The dwelling also serves as a Clockwork Tinker.

Occupants

Name Role Age Gender Race Description
Faraho Kinórói Thomas Caer Housekeeper 111 Male Elf He is an adult elf with brown eyes, brown hair in a mullet, a clean shaven face, and medium brown skin.
Heapgardner Thienal Caer Tinker 167 Male Elf He is an adult elf with brown eyes, brown and grey streaked hair in a bun, a clean shaven face, and medium brown skin.
Makior Curufinair Calautumnir Caer Housekeeper 513 Male Elf He is an adult elf with brown eyes, short brown hair in a side parting, stubble, and medium brown skin.
Orfinlas Iminyil Rhul Dorgeet Housekeeper 336 Male Elf He is an adult elf with grey eyes, short dark-brown hair, a clean shaven face, and light brown skin.
Ormsby Tharun Williams Ellytar Lumitmec Caer Master Tinker 475 Female Elf She is an adult elf with grey eyes, scruffy brown hair, and light brown skin.
Vaughn Tinleg Blurgsug Trouwunair Master Tinker's Apprentice 101 Female Elf She is an adolescent elf with brown eyes, long tied back dark-brown hair, and medium brown skin.
Zorhaduth Tilltill Stupyar Caer Wiseman Dorgeet Housekeeper 233 Female Elf She is an adult elf with grey eyes, dyed dark-brown hair in a ponytail, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 96% and 118% of their base value.

Available Price Value Item Rarity Description Weight
6 20 gp 20 gp Clockwork Parts common A selection of junk screws, springs, gears, and other clockwork parts.
5 230 gp 240 gp Kinetic mistars board uncommon Looks like a normal Mistars board. (A popular two-player strategy game of elven origin.) When powered, the second player's moves are made automatically. The mistars board plays with a +4 to it's ability check.

The mistars board is wound by your footsteps. For each mile walked, the item winds enough for 5 minutes power. The spring can store a total of 30 minutes power, which can be used at will via an on/off toggle.
3 24 gp 25 gp Navigator's tools common This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
2 200 gp 200 gp Pocket Watch common A mechanical wonder. When wound once per day, this pocket watch keeps time for you.
5 170 gp 150 gp Quick-wind cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a crank which when wound for 6 seconds (1 turn) powers the cyclopedia for 2 minutes. Maximum wind time is 30 seconds, giving 10 minutes power.
2 110 gp 100 gp Standing Desk Clock common A mechanical wonder. When wound once per day, this desk clock keeps time for you. 6 lbs.
3 200 gp 180 gp Steam lamp uncommon When powered, the lamp provides bright light in a 20-foot radius and dim light for additional 20 feet.

The lamp is powered by a small, yet noisy, steam engine that can be turned on and off at will. The engine can hold 1/4 of a pint of oil, which it consumes in 1 hour of operation. (See flask of oil in the SRD.)
5 130 gp 120 gp Wind-up cyclopedia uncommon A remarkable clockwork book. Cycle the letter knobs to spell out the thing you are interested in, and an internal parchment scroll will be scrolled to the correct entry. The writing on the scroll is tiny, and must be read though the thick built-in magnifying lens. Unfortunately, the text itself has many omissions and contains much that is apocryphal, or at least wildly inaccurate.

The cyclopedia has a key which when wound for 6 seconds (1 turn) powers the cyclopedia for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power.
Send Feedback