Teler's Apothecary
417 year old Human construction, small sized
Location: Wilmswich
Owned by: Ellenor Teler
A small brick house, painted purple. A bowl containing crab-apples sits on a table. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bertie Teler | Housekeeper | 19 | Female | Human | She is an adult human with brown eyes, long flowing dark-brown hair, and medium brown skin. |
Dudley Teler | 1 | Male | Human | He is an infant human with grey eyes, a bald head, and light brown skin. | |
Ellenor Teler | Arch-Druid | 45 | Female | Human | She is an adult human with grey eyes, short dark-brown hair, and light brown skin. |
Harriet Bateman | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with blue eyes, scruffy blond hair, and light pink skin. |
Idonea Burrows | Arch-Druid's Apprentice | 18 | Female | Human | She is an adolescent human with grey eyes, long styled strawberry hair, and light pink skin. |
Josephine Sears | 64 | Female | Human | She is an elderly human with amber eyes, white hair in a ponytail, and medium brown skin. | |
Nathaniel Teler | Housekeeper | 48 | Male | Human | He is an adult human with brown eyes, auburn hair in braids, a full beard, and medium brown skin. |
Nathaniel York | Housekeeper | 40 | Male | Human | He is an adult human with blue eyes (the left of which is glass), light-brown hair in a plait, a clean shaven face, and light brown skin. |
Perry Walter the 2nd | Arch-Druid's Apprentice | 16 | Male | Human | He is an adolescent human with amber eyes, short curly blond hair, and pale white skin. |
Family Tree
- Ellenor Teler nee York (♀/45) + Nathaniel Teler (♂/48/Ellenor's husband)
- Bertie Teler (♀/19/Ellenor's daughter)
- Dudley Teler (♂/1/Ellenor's son)
- Josephine Sears (♀/64/Ellenor's cousin 1x removed)
- Nathaniel York (♂/40/Ellenor's brother)
Items for sale
At this location, items are priced between 115% and 119% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 240 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
1 | 210 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
3 | 59 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
2 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |