Thomson-Allen's Apothecary

468 year old Human construction, medium sized

Location: Corhaven

Owned by: Levi Thomson-Allen

A half-timbered house with a thatched roof. The building has a creeping vine with blooming beige flowers. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Abraham Allen the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with grey eyes, scruffy strawberry hair, and pale white skin.
Gwenllian Harris Druid 58 Female Human She is an elderly human with blue eyes, long styled light-brown hair, and light pink skin.
Levi Thomson-Allen Arch-Druid 31 Male Human He is an adult human with amber eyes, short dark-brown hair in a side parting, a full beard, and medium brown skin.
Olive Harris Housekeeper 19 Female Human She is an adult human with blue eyes, long tied back light-brown and grey streaked hair, and light pink skin.
Phillipus Harris Housekeeper 23 Male Human He is an adult human with green eyes, short curly light-brown and grey streaked hair, a clean shaven face, and light pink skin.
Rosannah Brewer the 2nd Arch-Druid's Apprentice 14 Female Human She is an adolescent human with blue eyes, scruffy dyed red hair, and pale white skin.
Scholastica Thomson-Allen Housekeeper 30 Female Human She is an adult human with brown eyes, short dark-brown hair, and medium brown skin.
Susie Thomson-Allen 7 Female Human She is a human child with hazel eyes, very short brown hair, and medium brown skin.
Symon Harris Druid 56 Male Human He is an elderly human with amber eyes (behind a pair of spectacles), balding silver hair, a clean shaven face, and light brown skin.
Willelmus Thomson-Allen 5 Male Human He is a human child with hazel eyes, short brown hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 113% of their base value.

Available Price Value Item Rarity Description
1 2,100 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 510 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 310 gp 270 gp Potion of diminution rare When you drink this potion, you gain the "reduce" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously contracts to a tiny bead and then expands to color the clear liquid around it. Shaking the bottle fails to interrupt this process.
4 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
2 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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