Thomson-Allen's Apothecary

468 year old Human construction, medium sized

Location: Corhaven

Owned by: Levi Thomson-Allen

A half-timbered house with a thatched roof. The building has a creeping vine with blooming beige flowers. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Abraham Allen the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with grey eyes, scruffy strawberry hair, and pale white skin.
Gwenllian Harris Druid 58 Female Human She is an elderly human with blue eyes, long styled light-brown hair, and light pink skin.
Levi Thomson-Allen Arch-Druid 31 Male Human He is an adult human with amber eyes, short dark-brown hair in a side parting, a full beard, and medium brown skin.
Olive Harris Housekeeper 19 Female Human She is an adult human with blue eyes, long tied back light-brown and grey streaked hair, and light pink skin.
Phillipus Harris Housekeeper 23 Male Human He is an adult human with green eyes, short curly light-brown and grey streaked hair, a clean shaven face, and light pink skin.
Rosannah Brewer the 2nd Arch-Druid's Apprentice 14 Female Human She is an adolescent human with blue eyes, scruffy dyed red hair, and pale white skin.
Scholastica Thomson-Allen Housekeeper 30 Female Human She is an adult human with brown eyes, short dark-brown hair, and medium brown skin.
Susie Thomson-Allen 7 Female Human She is a human child with hazel eyes, very short brown hair, and medium brown skin.
Symon Harris Druid 56 Male Human He is an elderly human with amber eyes (behind a pair of spectacles), balding silver hair, a clean shaven face, and light brown skin.
Willelmus Thomson-Allen 5 Male Human He is a human child with hazel eyes, short brown hair in a side parting, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 106% and 113% of their base value.

Available Price Value Item Rarity Description
1 100 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 220 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 530 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 170 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
4 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 190 gp 180 gp Potion of heroism rare For 1 hour after drinking it, you gain 10 temporary hit points that last for 1 hour. For the same duration, you are under the effect of the spell (no concentration required). This blue potion bubbles and steams as if boiling.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 330 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
1 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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