Evelyn's Clockwork Tinker
790 year old Gnome construction, medium sized
Location: Palmerworth
Owned by: Edhwde Dilriur Evelyn
The door on this half-timbered cottage has been painted olive. The dwelling also serves as a Clockwork Tinker.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Edhwde Dilriur Evelyn | Master Tinker | 281 | Female | Elf | She is an adult elf with brown eyes, long styled dark-brown hair, and medium brown skin. |
Galindlin | Master Tinker's Apprentice | 62 | Male | Elf | He is an adolescent elf with brown eyes, short curly black hair, and black skin. |
Urwenri | Master Tinker's Apprentice | 95 | Female | Elf | She is an adolescent elf with brown eyes, short black hair in a side parting, and dark brown skin. |
Items for sale
At this location, items are priced between 87% and 102% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
10 | 19 gp | 20 gp | Clockwork Parts | common | A selection of junk screws, springs, gears, and other clockwork parts. | |
4 | 760 gp | 840 gp | Imp-powered encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex is powered by a tiny imp. The magical creature is not pleased about this, can only be coaxed in to action for a total of one hour each day, and is likely to complain the whole time. Should the imp ever escape, it will probably seek vengeance on it's former master. (See SRD for monster stats: Devil, Imp) While trapped, the imp is unable to use any of it's Special Traits or Actions. |
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2 | 1,200 gp | 1,400 gp | Magitech encryptex | uncommon |
This device is operated by 26 buttons, one for each common letter. One enters a pass-code first, then the message. As the message is entered the encrypted version is provided via a large dial. The same process is used to decrypt an existing message. Messages encrypted this way are almost impossible to crack, save by magical means. The encryptex has an enchantment that moves the clockwork magically on command. If you say the command words "encryptex on," the device will be magically powered for 1 hour, or until you say "encryptex off." This property cannot be used again until after a long rest. |
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2 | 26 gp | 25 gp | Navigator's tools | common | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
2 | 190 gp | 200 gp | Pocket Watch | common | A mechanical wonder. When wound once per day, this pocket watch keeps time for you. | |
2 | 110 gp | 120 gp | Wind-up drome | uncommon |
A 3-foot tall clockwork gnome. When powered, the gnome walks forwards while waving. The gnome's speed is 20 feet per round. The gnome can navigate simple obstacles, but if it reaches a wall it will stop. The drome has a key which when wound for 6 seconds (1 turn) powers the drome for 1 minute. Maximum wind time is 1 minute, giving 10 minutes power. |