Galdorim's Arcane Magic Trinkets Emporium
792 year old Elf construction, small sized
Location: Indeir
Owned by: Galdorim the Second
A small hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amaredril | Shopkeep's Apprentice | 49 | Female | Elf | She is an adolescent elf with hazel eyes, scruffy dark-brown hair, and medium brown skin. |
| Aredeth the Third | 13 | Female | Elf | She is an elf child with grey eyes, blond hair in a pigtails, and light pink skin. | |
| Aredhril | Housekeeper | 461 | Female | Elf | She is an adult elf with brown eyes, scruffy dyed white hair, and black skin. |
| Aredhwenrda the Second | Housekeeper | 301 | Female | Elf | She is an adult elf with grey eyes, dyed dark-brown hair in braids, and light brown skin. |
| Argoin | Housekeeper | 428 | Male | Elf | He is an adult elf with blue eyes, scruffy dyed black hair, a clean shaven face, and light brown skin. |
| Eldamo the First | Housekeeper | 278 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, a clean shaven face, and light pink skin. |
| Fingolodhleg | Housekeeper | 428 | Male | Elf | He is an adult elf with grey eyes, blond and grey streaked hair in a bun, a clean shaven face, and light pink skin. |
| Galdorim the Second | Shopkeep | 560 | Male | Elf | He is an elderly elf with grey eyes, very short grey hair, stubble, and light pink skin. |
| Indoil | Shopkeep's Apprentice | 29 | Male | Elf | He is an adolescent elf with brown eyes, short curly dyed red hair, and medium brown skin. |
| Morweri | Shopkeep's Assistant | 426 | Female | Elf | She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin. |
| Rielin | Shopkeep's Assistant | 424 | Female | Elf | She is an adult elf with hazel eyes, long tied back black hair, and dark brown skin. |
Family Tree
- Galdorim the Second (♂/560) + Rielin (♀/424/Galdorim's wife)
- Argoin (♂/428/Galdorim's brother in-law) + Fingolodhleg (♂/428/Galdorim's brother)
- Aredhwenrda the Second (♀/301/Galdorim's sister in-law) + Eldamo the First (♂/278/Galdorim's brother)
- Aredeth the Third (♀/13/Galdorim's niece)
Items for sale
At this location, items are priced between 83% and 111% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | 23 gp | 22 gp | Maul +1 | uncommon |
A Martial Melee weapon. 2d6
+ 1 bludgeoning damage.
Range: 5.
Properties:
Heavy, Two-Handed, Magic
You have a +1 bonus to your attack and damage when wielding this Maul. The craftmanship of this weapon identifies it as a masterwork. |
10 lbs. |
| 1 | Negotiable | Needy purse of reminiscing | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | ||
| 1 | Negotiable | Over-sized quill of darkvision | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you gain darkvision for 1 hour. This property cannot be used again until after a long rest. The feather is twice as large as an average feather. | ||
| 1 | Negotiable | Poisonous cup of life saving | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | ||
| 1 | Negotiable | The truthful dice of chilling | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the dice's property you cannot tell a deliberate lie for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.