Galdorim's Arcane Magic Trinkets Emporium
792 year old Elf construction, small sized
Location: Indeir
Owned by: Galdorim the Second
A small hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amaredril | Shopkeep's Apprentice | 49 | Female | Elf | She is an adolescent elf with hazel eyes, scruffy dark-brown hair, and medium brown skin. |
| Aredeth the Third | 13 | Female | Elf | She is an elf child with grey eyes, blond hair in a pigtails, and light pink skin. | |
| Aredhril | Housekeeper | 461 | Female | Elf | She is an adult elf with brown eyes, scruffy dyed white hair, and black skin. |
| Aredhwenrda the Second | Housekeeper | 301 | Female | Elf | She is an adult elf with grey eyes, dyed dark-brown hair in braids, and light brown skin. |
| Argoin | Housekeeper | 428 | Male | Elf | He is an adult elf with blue eyes, scruffy dyed black hair, a clean shaven face, and light brown skin. |
| Eldamo the First | Housekeeper | 278 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, a clean shaven face, and light pink skin. |
| Fingolodhleg | Housekeeper | 428 | Male | Elf | He is an adult elf with grey eyes, blond and grey streaked hair in a bun, a clean shaven face, and light pink skin. |
| Galdorim the Second | Shopkeep | 560 | Male | Elf | He is an elderly elf with grey eyes, very short grey hair, stubble, and light pink skin. |
| Indoil | Shopkeep's Apprentice | 29 | Male | Elf | He is an adolescent elf with brown eyes, short curly dyed red hair, and medium brown skin. |
| Morweri | Shopkeep's Assistant | 426 | Female | Elf | She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin. |
| Rielin | Shopkeep's Assistant | 424 | Female | Elf | She is an adult elf with hazel eyes, long tied back black hair, and dark brown skin. |
Family Tree
- Galdorim the Second (♂/560) + Rielin (♀/424/Galdorim's wife)
- Argoin (♂/428/Galdorim's brother in-law) + Fingolodhleg (♂/428/Galdorim's brother)
- Aredhwenrda the Second (♀/301/Galdorim's sister in-law) + Eldamo the First (♂/278/Galdorim's brother)
- Aredeth the Third (♀/13/Galdorim's niece)
Items for sale
At this location, items are priced between 83% and 111% of their base value.
| Available | Price | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|---|
| 1 | Negotiable | Cup of gender | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. | ||
| 1 | Negotiable | Lucky knock lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. | 2 lbs. | |
| 1 | 63 gp | 62 gp | Mithral Ring Mail | uncommon |
Heavy armour. Base AC: 14.
Gives disadvantage to stealth checks.
Mithral is a light, flexible metal. A mithral chain shirt or breastplate can be worn under normal clothes. If the armor normally imposes disadvantage on Dexterity (Stealth) checks or has a Strength requirement, the mithral version of the armor doesn't. |
40 lbs. |
| 1 | Negotiable | Over-sized quill of reminiscing | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. The feather is twice as large as an average feather. | ||
| 1 | Negotiable | The unreliable dice of life saving | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. When the dice's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.