Galdorim's Arcane Magic Trinkets Emporium
792 year old Elf construction, small sized
Location: Indeir
Owned by: Galdorim the Second
A small hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Amaredril | Shopkeep's Apprentice | 49 | Female | Elf | She is an adolescent elf with hazel eyes, scruffy dark-brown hair, and medium brown skin. |
| Aredeth the Third | 13 | Female | Elf | She is an elf child with grey eyes, blond hair in a pigtails, and light pink skin. | |
| Aredhril | Housekeeper | 461 | Female | Elf | She is an adult elf with brown eyes, scruffy dyed white hair, and black skin. |
| Aredhwenrda the Second | Housekeeper | 301 | Female | Elf | She is an adult elf with grey eyes, dyed dark-brown hair in braids, and light brown skin. |
| Argoin | Housekeeper | 428 | Male | Elf | He is an adult elf with blue eyes, scruffy dyed black hair, a clean shaven face, and light brown skin. |
| Eldamo the First | Housekeeper | 278 | Male | Elf | He is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, a clean shaven face, and light pink skin. |
| Fingolodhleg | Housekeeper | 428 | Male | Elf | He is an adult elf with grey eyes, blond and grey streaked hair in a bun, a clean shaven face, and light pink skin. |
| Galdorim the Second | Shopkeep | 560 | Male | Elf | He is an elderly elf with grey eyes, very short grey hair, stubble, and light pink skin. |
| Indoil | Shopkeep's Apprentice | 29 | Male | Elf | He is an adolescent elf with brown eyes, short curly dyed red hair, and medium brown skin. |
| Morweri | Shopkeep's Assistant | 426 | Female | Elf | She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin. |
| Rielin | Shopkeep's Assistant | 424 | Female | Elf | She is an adult elf with hazel eyes, long tied back black hair, and dark brown skin. |
Family Tree
- Galdorim the Second (♂/560) + Rielin (♀/424/Galdorim's wife)
- Argoin (♂/428/Galdorim's brother in-law) + Fingolodhleg (♂/428/Galdorim's brother)
- Aredhwenrda the Second (♀/301/Galdorim's sister in-law) + Eldamo the First (♂/278/Galdorim's brother)
- Aredeth the Third (♀/13/Galdorim's niece)
Items for sale
At this location, items are priced between 83% and 111% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Dull amber melody fish | uncommon | A small fish carved of amber. A command word "news" is scratched on the design. If you speak the word, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the fish. This property cannot be used again until after a long rest. This fish seems boring somehow. |
| 1 | Negotiable | Giving purse of truesight | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you gain truesight for 1 minute. This property cannot be used again until after a long rest. After 100 days, the pouch's property stops working. If the pouch finds a new owner that has not owned it before, the property will work again. |
| 1 | 501 - 5,000 gp | Horn of valhalla (brass) | rare | You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. Brass Horn Berserkers Summoned 3d4 + 3 Requirement Proficiency with all simple weapons |
| 1 | Negotiable | Humming quill of blink | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The feather makes a very slight humming sound at all times. |
| 1 | Negotiable | Pristine crown of the awareness king | uncommon | A smooth silver band, when placed upon the head you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The crown is in pristine condition. |
| 1 | Negotiable | Sands of over-sized soothing | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The timer is twice as large as an average timer. |
| 1 | Negotiable | The concealable dice of calming | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you feel at peace. This property cannot be used again until after a long rest. When the dice is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. |
| 1 | Negotiable | Warm wand of life saving | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The wand is warm to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.