Galdorim's Arcane Magic Trinkets Emporium

792 year old Elf construction, small sized

Location: Indeir

Owned by: Galdorim the Second

A small hardwood cabin. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amaredril Shopkeep's Apprentice 49 Female Elf She is an adolescent elf with hazel eyes, scruffy dark-brown hair, and medium brown skin.
Aredeth the Third 13 Female Elf She is an elf child with grey eyes, blond hair in a pigtails, and light pink skin.
Aredhril Housekeeper 461 Female Elf She is an adult elf with brown eyes, scruffy dyed white hair, and black skin.
Aredhwenrda the Second Housekeeper 301 Female Elf She is an adult elf with grey eyes, dyed dark-brown hair in braids, and light brown skin.
Argoin Housekeeper 428 Male Elf He is an adult elf with blue eyes, scruffy dyed black hair, a clean shaven face, and light brown skin.
Eldamo the First Housekeeper 278 Male Elf He is an adult elf with grey eyes (behind a pair of spectacles), blond hair in a ponytail, a clean shaven face, and light pink skin.
Fingolodhleg Housekeeper 428 Male Elf He is an adult elf with grey eyes, blond and grey streaked hair in a bun, a clean shaven face, and light pink skin.
Galdorim the Second Shopkeep 560 Male Elf He is an elderly elf with grey eyes, very short grey hair, stubble, and light pink skin.
Indoil Shopkeep's Apprentice 29 Male Elf He is an adolescent elf with brown eyes, short curly dyed red hair, and medium brown skin.
Morweri Shopkeep's Assistant 426 Female Elf She is an adult elf with grey eyes, blond hair in a ponytail, and light pink skin.
Rielin Shopkeep's Assistant 424 Female Elf She is an adult elf with hazel eyes, long tied back black hair, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 83% and 111% of their base value.

Available Price Item Rarity Description
1 Negotiable Cursed wrist bands of glowing uncommon This magical bracer is embossed with the command word, "nation". When spoken by the wearer, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 501 - 5,000 gp Figurine of wondrous power (onyx dog) rare A figurine of wondrous power is a statuette of a beast small enough to fit in a pocket. If you use an action to speak the command word and throw the figurine to a point on the ground within 60 feet of you, the figurine becomes a living creature. If the space where the creature would appear is occupied by other creatures or objects, or if there isn't enough space for the creature, the figurine doesn't become a creature. The creature is friendly to you and your companions. It understands your languages and obeys your spoken commands. If you issue no commands, the creature defends itself but takes no other actions. The creature exists for a duration specific to each figurine. At the end of the duration, the creature reverts to its figurine form. It reverts to a figurine early if it drops to 0 hit points or if you use an action to speak the command word again while touching it. When the creature becomes a figurine again, its property can't be used again until a certain amount of time has passed, as specified in the figurine's description. Onyx Dog (Rare). This onyx statuette of a dog can become a mastiff for up to 6 hours. The mastiff has an Intelligence of 8 and can speak Common. It also has darkvision out to a range of 60 feet and can see invisible creatures and objects within that range. Once it has been used, it can't be used again until 7 days have passed.
1 Negotiable The needy wizard's hat of life saving uncommon This wizard's hat has it's command word "news" stitched on a label on the inside. When worn by a wizard, if you speak the command word, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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