Ray's Apothecary

15 year old Human construction, large sized

Location: Cheltenby

Owned by: Eula Ray

A large half-timbered house. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Daisy Ray Housekeeper 39 Female Human She is an adult human with amber eyes, long tied back black hair, and medium brown skin.
Eula Ray Arch-Druid 37 Female Human She is an adult human with amber eyes, short dyed strawberry hair in a side parting, and medium brown skin.
Galefridus Gentry Arch-Druid's Apprentice 14 Male Human He is an adolescent human with brown eyes, dark-brown hair in a bun, and medium brown skin.
Guy Hines the 2nd Arch-Druid's Apprentice 12 Male Human He is an adolescent human with blue eyes, very short light-brown hair, and olive skin.
Mott Gage Arch-Druid's Apprentice 13 Female Human She is an adolescent human with grey eyes, dark-brown hair in a bun, and light brown skin.
Patrick Cunningham Arch-Druid's Apprentice 14 Male Human He is an adolescent human with grey eyes, strawberry hair in a ponytail, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 111% of their base value.

Available Price Value Item Rarity Description
1 200 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
3 54 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 450 gp 450 gp Potion of superior healing rare You regain 8d8 + 8 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
5 190 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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