Mistrivvitan's Apothecary

791 year old Elf construction, medium sized

Location: Bedgate

Owned by: Arwenis Mistrivvitan

The window frames on this half-timbered cottage has been painted turquoise. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Anairir Haerekyn Arch-Druid's Apprentice 46 Male Elf He is an adolescent elf with black eyes, scruffy black hair, and black skin.
Arwenis Mistrivvitan Arch-Druid 459 Female Elf She is an adult elf with one grey eye (her left is covered by an eye-patch), long curly dark-brown hair, and light brown skin.
Idriain Mistrivvitan Housekeeper 140 Female Elf She is an adult elf with hazel eyes, long brown hair tied back in a knot, and medium brown skin.
Ingolasin Montgomery 8 Male Elf He is an elf child with brown eyes, short black hair in a side parting, and medium brown skin.
Mithrosros Montgomery Druid 434 Male Elf He is an adult elf with brown eyes, long flowing brown hair, and medium brown skin.
Nerdanelien Aendrypur Housekeeper 98 Female Elf She is an adolescent elf with amber eyes, short curly black hair, and dark brown skin.
Orophinon Montgomery Housekeeper 116 Male Elf He is an adult elf with brown eyes (behind a pair of spectacles), black hair in a plait, a clean shaven face, and medium brown skin.
Pengormin Montgomery 15 Male Elf He is an elf child with brown eyes, short black hair, and medium brown skin.
Thieel Shyrda Arch-Druid's Apprentice 38 Female Elf She is an adolescent elf with grey eyes, scruffy auburn hair, and grey skin.
Yavaiel Felintle Arch-Druid's Apprentice 22 Female Elf She is an adolescent elf with brown eyes, long tied back dyed auburn hair, and black skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 105% and 109% of their base value.

Available Price Value Item Rarity Description
1 2,000 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 210 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 190 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 540 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 290 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
5 53 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 110 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
Send Feedback