Walters' Elucidated Apothecary
296 year old Human construction, small sized
Location: Lynheath
Owned by: Hiram Walters
The door on this half-timbered cottage has been painted olive. Pots containing plants with red flowers decorate the rooms. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Florrie Walters | Housekeeper | 30 | Female | Human | She is an adult human with brown eyes, long tied back brown hair, and medium brown skin. |
Godfrey Walters | 4 | Male | Human | He is a human child with brown eyes, brown hair in braids, and medium brown skin. | |
Guillelmus Walters | Druid | 36 | Male | Human | He is an adult human with grey eyes, short brown hair in a side parting, a full beard, and light brown skin. |
Guy Walters | 9 | Male | Human | He is a human child with grey eyes, brown hair in braids, and light brown skin. | |
Hiram Walters | Arch-Druid | 38 | Male | Human | He is an adult human with grey eyes (behind a pair of spectacles), brown hair in braids, a long beard, and light brown skin. |
Hunfridus Walters | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with blue eyes, blond hair worn in a rounded bowl cut, and olive skin. |
Jessey Walters | 9 | Female | Human | She is a human child with grey eyes, brown hair in a bun, and light brown skin. | |
Myer Walters | Housekeeper | 28 | Male | Human | He is an adult human with amber eyes, brown hair in braids, bushy sideburns, and light brown skin. |
Nell Walters | Housekeeper | 42 | Female | Human | She is an adult human with blue eyes, long styled light-brown hair, and light brown skin. |
Ralph Doty the 2nd | Arch-Druid's Apprentice | 15 | Male | Human | He is an adolescent human with grey eyes, dyed bright orange hair in braids, and light brown skin. |
Family Tree
- Hiram Walters (♂/38) + Nell Walters nee Walls (♀/42/Hiram's wife)
- Guy Walters (♂/9/Hiram's son)
- Guillelmus Walters (♂/36/Hiram's brother) + Florrie Walters nee Haetheng (♀/30/Hiram's sister in-law)
- Jessey Walters (♀/9/Hiram's niece)
- Godfrey Walters (♂/4/Hiram's nephew)
- Myer Walters (♂/28/Hiram's brother)
Items for sale
At this location, items are priced between 113% and 117% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 110 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 570 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
4 | 57 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |