Yavannna's Specialty Emporium

409 year old Elf construction, small sized

Location: Tinuviir

Owned by: Yavannna

Built into a living tree, this small tree house is accessed by a rope ladder. A bowl containing blackcurrants sits on a table. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Eiliiel 559 Female Elf She is an elderly elf with grey eyes, long flowing grey hair, and light brown skin.
Eledien Shopkeep's Apprentice 26 Female Elf She is an adolescent elf with brown eyes, long tied back auburn hair, and medium brown skin.
Lindti Shopkeep's Apprentice 74 Male Elf He is an adolescent elf with brown eyes, black hair in a ponytail, and dark brown skin.
Yavannna Shopkeep 542 Female Elf She is an adult elf with grey eyes, short curly strawberry hair, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 87% and 113% of their base value.

Available Price Value Item Description Weight
3 9 sp 1 cp 1 gp Bell
1 6 cp 5 cp Crossbow bolt 1½ lbs.
2 23 gp 25 gp Disguise Kit This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. 3 lbs.
1 5 gp 1 sp 5 gp Emblem A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield.
1 8 sp 7 cp 1 gp Hammer 3 lbs.
1 5 gp 6 sp 5 gp Hunting trap When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. 25 lbs.
2 9 gp 1 sp 10 gp Ink (1 ounce bottle)
3 2 cp 2 cp Jug or pitcher 4 lbs.
2 5 sp 5 cp 5 sp Pouch A cloth or leather pouch can hold up to 20 sling bullets or 50 blowgun needles, among other things. A compartmentalized pouch for holding spell components is called a component pouch (described earlier in this section). 1 lb.
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