Annais' Local Magic Trinkets Emporium

368 year old Elf construction, small sized

Location: Tinuviir

Owned by: Annais the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amrophdir 13 Male Elf He is an elf child with brown eyes, short black hair, and dark brown skin.
Annais the First Shopkeep 230 Female Elf She is an adult elf with amber eyes, black hair in a plait, and black skin.
Elemil Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, a shaved head, and dark brown skin.
Vorophtan the First Housekeeper 201 Male Elf He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 119% of their base value.

Available Price Item Rarity Description
1 Negotiable Concealable purse of elvish tongue uncommon This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you can speak and understand elvish for the next day. This property cannot be used again until after a long rest. When the pouch is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic.
1 Negotiable Drider figurehead of small navigation uncommon A ship's figurehead in the shape of a Drider. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Drider figurehead attached, if you concentrate your mind, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The figurehead is half the size of a typical figurehead.
1 Negotiable Fleek's needy book of gender tickets uncommon A small leather bound booklet contains 6 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 501 - 5,000 gp Horn of valhalla (silver) rare You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. Silver Horn Berserkers Summoned 2d4 + 2 Requirement None
1 Negotiable Unreliable quill of warming uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. When the feather's property is used, roll a d20. On a 5 or below, it fails to work. The property cannot be used again until after a long rest.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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