Annais' Local Magic Trinkets Emporium

368 year old Elf construction, small sized

Location: Tinuviir

Owned by: Annais the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amrophdir 13 Male Elf He is an elf child with brown eyes, short black hair, and dark brown skin.
Annais the First Shopkeep 230 Female Elf She is an adult elf with amber eyes, black hair in a plait, and black skin.
Elemil Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, a shaved head, and dark brown skin.
Vorophtan the First Housekeeper 201 Male Elf He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 119% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Candle of over-sized awareness uncommon This magical candle can be lit for a total of 12 minutes before it burns down. When lit and left burning for at least 1 minute, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The candle is twice as large as an average candle.
1 Negotiable Disappearing wrist bands of haste uncommon This magical bracer is embossed with the command word, "road". When spoken by the wearer, your movement speed is doubled for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the bracer goes missing the next time it is stowed away.
1 Negotiable Heavy shoe of mana uncommon This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The shoe feels unusually heavy, four times the weight of an average shoe.
1 Negotiable Humming medal of navigation uncommon This medal was awarded for bravery defending Kestiobar. When polished, the direction of true north is clear in your mind. This property cannot be used again until after a long rest. The medal makes a very slight humming sound at all times.
1 Negotiable Sands of dull Ankheg disguise uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, a magical illusion disguises you as a Ankheg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. This timer seems boring somehow.
1 300 gp 250 gp Scroll of Continual Flame uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable The truthful wizard's hat of critters uncommon This wizard's hat has it's command word "player" stitched on a label on the inside. When worn by a wizard, if you speak the command word, up to a dozen nearby small woodland creatures are attracted to the hat. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the hat's property you cannot tell a deliberate lie for 1 hour.
1 Negotiable Warm silver calming penny uncommon This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, you feel at peace. This property cannot be used again until after a long rest. The coin is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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