Annais' Local Magic Trinkets Emporium

368 year old Elf construction, small sized

Location: Tinuviir

Owned by: Annais the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amrophdir 13 Male Elf He is an elf child with brown eyes, short black hair, and dark brown skin.
Annais the First Shopkeep 230 Female Elf She is an adult elf with amber eyes, black hair in a plait, and black skin.
Elemil Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, a shaved head, and dark brown skin.
Vorophtan the First Housekeeper 201 Male Elf He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 119% of their base value.

Available Price Item Rarity Description Weight
1 501 - 5,000 gp Amulet of health rare Requires attunement.

Your Constitution score is 19 while you wear this amulet. It has no effect on you if your Constitution is already 19 or higher.
1 Negotiable Fleek's giving book of life saving tickets uncommon A small leather bound booklet contains 8 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. After 100 days, the tickets's property stops working. If the tickets finds a new owner that has not owned it before, the property will work again.
1 Negotiable Needy amber warming fish uncommon A small fish carved of amber. A command word "world" is scratched on the design. If you speak the word, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous pebble of chilling uncommon The pebble is smooth and feels comforting to hold. A universe of natural beauty patterns the surface. Study the pebble for 2 minutes uninterrupted and the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the pebble's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Sands of dull quiet uncommon A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, it muffles sounds (by 30dB) within a 10ft sphere for 10 minutes. This property cannot be used again until after a long rest. This timer seems boring somehow.
1 Negotiable Truthful critters lute uncommon A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, up to a dozen nearby small woodland creatures are attracted to the lute. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the lute's property you cannot tell a deliberate lie for 1 hour. 2 lbs.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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