Annais' Local Magic Trinkets Emporium

368 year old Elf construction, small sized

Location: Tinuviir

Owned by: Annais the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amrophdir 13 Male Elf He is an elf child with brown eyes, short black hair, and dark brown skin.
Annais the First Shopkeep 230 Female Elf She is an adult elf with amber eyes, black hair in a plait, and black skin.
Elemil Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, a shaved head, and dark brown skin.
Vorophtan the First Housekeeper 201 Male Elf He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 119% of their base value.

Available Price Value Item Rarity Description
1 Negotiable Heavy amber goblin tongue fish uncommon A small fish carved of amber. A command word "environment" is scratched on the design. If you speak the word, you can speak and understand goblin for the next day. This property cannot be used again until after a long rest. The fish feels unusually heavy, four times the weight of an average fish.
1 Negotiable Lucky medal of calming uncommon This medal was awarded for bravery defending Astrus. When polished, you feel at peace. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell.
1 220 gp 250 gp Scroll of Alter Self uncommon A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed.
1 Negotiable Solos's light symbol of Grick disguise uncommon A holy symbol of Solos. In order to use the symbol, you must be a follower of Solos and have visited a shrine or temple to Solos in the last 24 hours. If you have done so, you can hold the symbol and say a short prayer and Solos smiles upon you. Then a magical illusion disguises you as a Grick for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The symbol feels like it has no weight, almost as if it were an illusion, but is solid to the touch.
1 Negotiable Subtle glove of warming uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The glove is hidden from detect magic.
1 Negotiable The cursed wizard's hat of glowing uncommon This wizard's hat has it's command word "data" stitched on a label on the inside. When worn by a wizard, if you speak the command word, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, a misfortune befalls the user. The nature of the misfortune is at the discretion of the GM.
1 Negotiable Warm crown of the blink king uncommon A smooth silver band, when placed upon the head it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. The crown is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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