Annais' Local Magic Trinkets Emporium

368 year old Elf construction, small sized

Location: Tinuviir

Owned by: Annais the First

Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.

Occupants

Name Role Age Gender Race Description
Amrophdir 13 Male Elf He is an elf child with brown eyes, short black hair, and dark brown skin.
Annais the First Shopkeep 230 Female Elf She is an adult elf with amber eyes, black hair in a plait, and black skin.
Elemil Shopkeep's Apprentice 24 Male Elf He is an adolescent elf with brown eyes, a shaved head, and dark brown skin.
Vorophtan the First Housekeeper 201 Male Elf He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 84% and 119% of their base value.

Available Price Item Rarity Description
1 Negotiable Cold book of instant party elvish poetry uncommon A book containing poetry written in elvish. If you read one of the poems aloud, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The book is cold to the touch.
1 101 - 500 gp Gloves of missile snaring uncommon Requires attunement.

These gloves seem to almost meld into your hands when you don them. When a ranged weapon attack hits you while you're wearing them, you can use your reaction to reduce the damage by 1d10 + your Dexterity modifier, provided that you have a free hand. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in that hand.
1 Negotiable Needy wrist bands of truesight uncommon This magical bracer is embossed with the command word, "security". When spoken by the wearer, you gain truesight for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.)
1 Negotiable Poisonous cup of critters uncommon This simple wooden cup appears completely unremarkable. When drunk from, up to a dozen nearby small woodland creatures are attracted to the cup. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the cup's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour.
1 Negotiable Subtle quill of knock uncommon This large magical feather is from an long extinct bird. When dropped with intent, on landing it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The feather is hidden from detect magic.
1 Negotiable The giving dice of glowing uncommon Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, it emits a dim orange glow, just barely enough to cover 10 ft. The glow lasts for 1 minute. This property cannot be used again until after a long rest. After 100 days, the dice's property stops working. If the dice finds a new owner that has not owned it before, the property will work again.
1 Negotiable Warm glove of fortune uncommon This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The glove is warm to the touch.

Note

  • The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.
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