Annais' Local Magic Trinkets Emporium
368 year old Elf construction, small sized
Location: Tinuviir
Owned by: Annais the First
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amrophdir | 13 | Male | Elf | He is an elf child with brown eyes, short black hair, and dark brown skin. | |
Annais the First | Shopkeep | 230 | Female | Elf | She is an adult elf with amber eyes, black hair in a plait, and black skin. |
Elemil | Shopkeep's Apprentice | 24 | Male | Elf | He is an adolescent elf with brown eyes, a shaved head, and dark brown skin. |
Vorophtan the First | Housekeeper | 201 | Male | Elf | He is an adult elf with grey eyes, short auburn hair in a side parting, a clean shaven face, and golden skin. |
Family Tree
- Annais the First (♀/230) + Vorophtan the First (♂/201/Annais' husband)
- Amrophdir (♂/13/Annais' son)
Items for sale
At this location, items are priced between 84% and 119% of their base value.
Available | Price | Value | Item | Rarity | Description | Weight |
---|---|---|---|---|---|---|
1 | Negotiable | Concealable wand of instant party | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. When the wand is in your pack or otherwise stowed away, only you can see it. It can be revealed with detect magic. | ||
1 | 35 gp | 32 gp | Longsword +1 | uncommon |
A Martial Melee weapon. 1d8
+ 1 slashing damage.
(Two-handed: 1d10
+ 1 Slashing damage.)
Range: 5.
Properties:
Versatile, Magic
You have a +1 bonus to your attack and damage when wielding this Longsword. The craftmanship of this weapon identifies it as a masterwork. |
3 lbs. |
1 | Negotiable | Pristine quill of critters | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing up to a dozen nearby small woodland creatures are attracted to the feather. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The feather is in pristine condition. | ||
1 | Negotiable | Small purse of awareness | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. The pouch is half the size of a typical pouch. | ||
1 | Negotiable | The heavy dice of halfling tongue | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, you can speak and understand halfling for the next day. This property cannot be used again until after a long rest. The dice feels unusually heavy, four times the weight of an average dice. | ||
1 | Negotiable | Truthful silver chilling penny | uncommon | This silver penny has the crest of Jatrad on one side, and is blank on the other. When you flip it, the ambient temperature is reduced by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures of below 40ºF (5ºC.) This property cannot be used again until after a long rest. After using the coin's property you cannot tell a deliberate lie for 1 hour. | ||
1 | Negotiable | Warm warming lute | uncommon | A magically infused lute. Using this property requires a performance check DC 12. If you are proficient with lutes, you may add your proficiency bonus. If you are successful, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The lute is warm to the touch. | 2 lbs. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.