Frearup's Apothecary
256 year old Otterfolk construction, small sized
Location: Fareleigh
Owned by: Frearup Chromeshoulder
Located away from the water line, this small Den shares it's access to the water with other families. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Frearup Chromeshoulder | Arch-Druid | 32 | Male | Otterfolk | He is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their feet. |
Frien Uirsagyr | Housekeeper | 35 | Female | Otterfolk | She is an adult otterfolk with grey eyes and medium brown fur with light brown stripes. |
Thetu Dinthialik | 2 | Female | Otterfolk | She is an otterfolk child with black eyes and dark brown fur with light brown streaks. | |
Thrulurit Chromeshoulder | 2 | Male | Otterfolk | He is an otterfolk child with grey eyes and light brown fur with grey fur on their feet. | |
Trainee Officer Dootee Dinthialik | Watchwoman | 17 | Female | Otterfolk | She is an adult otterfolk with black eyes and light brown fur with dark brown streaks. |
Weyekin Chromeshoulder | 5 | Male | Otterfolk | He is an otterfolk child with grey eyes and medium brown fur with light brown stripes. | |
Whetee Uirsagyr | Housekeeper | 13 | Female | Otterfolk | She is an adult otterfolk with grey eyes and dark brown fur with light brown stripes. |
Whulumeek Chromeshoulder | Housekeeper | 21 | Male | Otterfolk | He is an adult otterfolk with grey eyes and dark brown fur with grey fur on their feet. |
Family Tree
- Frearup Chromeshoulder (♂/32) + Frien Uirsagyr (♀/35/Frearup's wife)
- Whetee Uirsagyr (♀/13/Frearup's daughter)
- Weyekin Chromeshoulder (♂/5/Frearup's son)
- Whulumeek Chromeshoulder (♂/21/Frearup's brother) + Trainee Officer Dootee Dinthialik (♀/17/Frearup's sister in-law)
- Thrulurit Chromeshoulder (♂/2/Frearup's nephew)
- Thetu Dinthialik (♀/2/Frearup's niece)
Items for sale
At this location, items are priced between 83% and 99% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 450 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 86 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 170 gp | 200 gp | Potion of animal friendship | uncommon | When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair. |
5 | 47 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 87 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 170 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |