Chubbfield's Mysterious Magic Trinkets Emporium
238 year old Halfling construction, small sized
Location: Anchstead
Owned by: Lulu Chubbfield
A historic 6th Century cob-walled house. A statue of the deity Xor stands outside. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bofáin Chubbfield | Shopkeep's Assistant | 32 | Female | Halfling | She is an adult halfling with amber eyes, long styled dark-brown hair, and light brown skin. |
Cedius Hendrix | 4 | Male | Halfling | He is a halfling child with green eyes, scruffy light-brown hair, and olive skin. | |
Donnina Chubbfield | Housekeeper | 21 | Female | Halfling | She is an adult halfling with brown eyes, long dyed black hair with a fringe cut, and medium brown skin. |
Gerdssa Aloevanail-Phentyrar | Shopkeep's Apprentice | 24 | Female | Elf | She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin. |
Haiduca Hendrix | 0 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
Hobsose Chubbfield | Medic | 35 | Male | Halfling | He is an adult halfling with amber eyes, short curly dark-brown hair, a clean shaven face, and light brown skin. |
Laricrd Hendrix | Housekeeper | 38 | Male | Halfling | He is an adult halfling with amber eyes, scruffy dyed auburn hair, a clean shaven face, and olive skin. |
Lulu Chubbfield | Shopkeep | 61 | Female | Halfling | She is an adult halfling with brown eyes, scruffy black and grey streaked hair, and medium brown skin. |
Lulu Hendrix | 6 | Female | Halfling | She is a halfling child with grey eyes, auburn hair in a pigtails, and light brown skin. | |
Mandma Hendrix | Shopkeep's Assistant | 37 | Female | Halfling | She is an adult halfling with blue eyes, long flowing brown hair, and light brown skin. |
Maximaold Nickelcarter | 89 | Female | Halfling | She is an elderly halfling with brown eyes, black hair in braids, and medium brown skin. | |
Meliala Sackgirdle | Shopkeep's Apprentice | 19 | Female | Halfling | She is an adolescent halfling with green eyes, light-brown hair in a plait, and olive skin. |
Sarado Hendrix | 2 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
Segarras Chubbfield | Shopkeep's Assistant | 61 | Male | Halfling | He is an adult halfling with green eyes, long curly brown hair, a clean shaven face, and light brown skin. |
Family Tree
- Lulu Chubbfield nee Nickelcarter (♀/61) + Segarras Chubbfield (♂/61/Lulu's husband)
- Mandma Hendrix nee Chubbfield (♀/37/Lulu's daughter) + Laricrd Hendrix nee Sackgirdle-Hendrix (♂/38/Lulu's son in-law)
- Lulu Hendrix (♀/6/Lulu's granddaughter)
- Cedius Hendrix (♂/4/Lulu's grandson)
- Sarado Hendrix (♂/2/Lulu's grandson)
- Haiduca Hendrix (♂/0/Lulu's grandson)
- Hobsose Chubbfield (♂/35/Lulu's son)
- Bofáin Chubbfield (♀/32/Lulu's daughter)
- Donnina Chubbfield (♀/21/Lulu's daughter)
- Maximaold Nickelcarter (♀/89/Lulu's aunt)
Items for sale
At this location, items are priced between 98% and 101% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | 501 - 5,000 gp | Cube of force | rare |
Requires attunement. This cube is about an inch across. Each face has a distinct marking on it that can be pressed. The cube starts with 36 charges, and it regains 1d20 expended charges daily at dawn. You can use an action to press one of the cube's faces, expending a number of charges based on the chosen face, as shown in the Cube of Force Faces table. On dmg 159 |
1 | Negotiable | Darkmantle figurehead of giving instant party | uncommon | A ship's figurehead in the shape of a Darkmantle. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Darkmantle figurehead attached, if you concentrate your mind, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. After 100 days, the figurehead's property stops working. If the figurehead finds a new owner that has not owned it before, the property will work again. |
1 | Negotiable | Dull shoe of darkness | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. This shoe seems boring somehow. |
1 | Negotiable | Humming amber critters fish | uncommon | A small fish carved of amber. A command word "understanding" is scratched on the design. If you speak the word, up to a dozen nearby small woodland creatures are attracted to the fish. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. The fish makes a very slight humming sound at all times. |
1 | Negotiable | Light wand of mana | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The wand feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
1 | Negotiable | Lucky quill of soothing | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing you regain 1d4 hit-points. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
1 | Negotiable | Sands of poisonous gender | uncommon | A small glass sand timer in a wooden frame. When the sands are left to run uninterrupted for 1 minute, you become the gender of your choice until your next long rest. If you repeat this effect for 14 days, the change becomes permanent. This property cannot be used again until after a long rest. After using the timer's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.