Chubbfield's Mysterious Magic Trinkets Emporium
238 year old Halfling construction, small sized
Location: Anchstead
Owned by: Lulu Chubbfield
A historic 6th Century cob-walled house. A statue of the deity Xor stands outside. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Bofáin Chubbfield | Shopkeep's Assistant | 32 | Female | Halfling | She is an adult halfling with amber eyes, long styled dark-brown hair, and light brown skin. |
| Cedius Hendrix | 4 | Male | Halfling | He is a halfling child with green eyes, scruffy light-brown hair, and olive skin. | |
| Donnina Chubbfield | Housekeeper | 21 | Female | Halfling | She is an adult halfling with brown eyes, long dyed black hair with a fringe cut, and medium brown skin. |
| Gerdssa Aloevanail-Phentyrar | Shopkeep's Apprentice | 24 | Female | Elf | She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin. |
| Haiduca Hendrix | 0 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
| Hobsose Chubbfield | Medic | 35 | Male | Halfling | He is an adult halfling with amber eyes, short curly dark-brown hair, a clean shaven face, and light brown skin. |
| Laricrd Hendrix | Housekeeper | 38 | Male | Halfling | He is an adult halfling with amber eyes, scruffy dyed auburn hair, a clean shaven face, and olive skin. |
| Lulu Chubbfield | Shopkeep | 61 | Female | Halfling | She is an adult halfling with brown eyes, scruffy black and grey streaked hair, and medium brown skin. |
| Lulu Hendrix | 6 | Female | Halfling | She is a halfling child with grey eyes, auburn hair in a pigtails, and light brown skin. | |
| Mandma Hendrix | Shopkeep's Assistant | 37 | Female | Halfling | She is an adult halfling with blue eyes, long flowing brown hair, and light brown skin. |
| Maximaold Nickelcarter | 89 | Female | Halfling | She is an elderly halfling with brown eyes, black hair in braids, and medium brown skin. | |
| Meliala Sackgirdle | Shopkeep's Apprentice | 19 | Female | Halfling | She is an adolescent halfling with green eyes, light-brown hair in a plait, and olive skin. |
| Sarado Hendrix | 2 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
| Segarras Chubbfield | Shopkeep's Assistant | 61 | Male | Halfling | He is an adult halfling with green eyes, long curly brown hair, a clean shaven face, and light brown skin. |
Family Tree
- Lulu Chubbfield nee Nickelcarter (♀/61) + Segarras Chubbfield (♂/61/Lulu's husband)
- Mandma Hendrix nee Chubbfield (♀/37/Lulu's daughter) + Laricrd Hendrix nee Sackgirdle-Hendrix (♂/38/Lulu's son in-law)
- Lulu Hendrix (♀/6/Lulu's granddaughter)
- Cedius Hendrix (♂/4/Lulu's grandson)
- Sarado Hendrix (♂/2/Lulu's grandson)
- Haiduca Hendrix (♂/0/Lulu's grandson)
- Hobsose Chubbfield (♂/35/Lulu's son)
- Bofáin Chubbfield (♀/32/Lulu's daughter)
- Donnina Chubbfield (♀/21/Lulu's daughter)
- Maximaold Nickelcarter (♀/89/Lulu's aunt)
Items for sale
At this location, items are priced between 98% and 101% of their base value.
| Available | Price | Value | Item | Rarity | Description |
|---|---|---|---|---|---|
| 1 | Negotiable | Cockatrice figurehead of needy soothing | uncommon | A ship's figurehead in the shape of a Cockatrice. (A ship can only have one magical figurehead.) While at the wheel of a ship with the Cockatrice figurehead attached, if you concentrate your mind, you regain 1d4 hit-points. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | Negotiable | Fireworks of melody | uncommon | A bundle of 7 fireworks. When a firework is lit and allowed to explode, it plays a sweet melody. The melody can be heard from 100 ft away. The music can be stopped by anyone who can touch the firework. This property cannot be used again until after a long rest. | |
| 1 | Negotiable | Giving shoe of giant tongue | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you can speak and understand giant for the next day. This property cannot be used again until after a long rest. After 100 days, the shoe's property stops working. If the shoe finds a new owner that has not owned it before, the property will work again. | |
| 1 | Negotiable | Heavy mana chalk | uncommon | This stick of white chalk comes with an attached label bearing it's command word, "science". The stick is long enough to write "science" 8 times. When you use the stick to write the command word, if you are a spellcaster, you may cast one of your level 1 spells without spending a spell-slot. This property cannot be used again until after a long rest. The chalk feels unusually heavy, four times the weight of an average chalk. | |
| 1 | Negotiable | Poisonous silver critters penny | uncommon | This silver penny has the crest of Ebrana on one side, and is blank on the other. When you flip it, up to a dozen nearby small woodland creatures are attracted to the coin. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After using the coin's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. | |
| 1 | 25 gp | 25 gp | Scroll of Heroism | common | A spell scroll bears the words of the 1st-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 11. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. |
| 1 | Negotiable | Small purse of fortune | uncommon | This magical purse is embroidered with spirals and swirls. When the final item is removed and the purse is empty the next attack roll, ability check or saving throw you make is with advantage. This property cannot be used again until after a long rest. The pouch is half the size of a typical pouch. | |
| 1 | Negotiable | The light dice of instant party | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a pitcher containing 2 gallons of ale and 8 empty cups appear nearby. The pitcher, cups and any remaining ale disappear after 3 hours. This property cannot be used again until after a long rest. The dice feels like it has no weight, almost as if it were an illusion, but is solid to the touch. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.