Chubbfield's Mysterious Magic Trinkets Emporium
238 year old Halfling construction, small sized
Location: Anchstead
Owned by: Lulu Chubbfield
A historic 6th Century cob-walled house. A statue of the deity Xor stands outside. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bofáin Chubbfield | Shopkeep's Assistant | 32 | Female | Halfling | She is an adult halfling with amber eyes, long styled dark-brown hair, and light brown skin. |
Cedius Hendrix | 4 | Male | Halfling | He is a halfling child with green eyes, scruffy light-brown hair, and olive skin. | |
Donnina Chubbfield | Housekeeper | 21 | Female | Halfling | She is an adult halfling with brown eyes, long dyed black hair with a fringe cut, and medium brown skin. |
Gerdssa Aloevanail-Phentyrar | Shopkeep's Apprentice | 24 | Female | Elf | She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin. |
Haiduca Hendrix | 0 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
Hobsose Chubbfield | Medic | 35 | Male | Halfling | He is an adult halfling with amber eyes, short curly dark-brown hair, a clean shaven face, and light brown skin. |
Laricrd Hendrix | Housekeeper | 38 | Male | Halfling | He is an adult halfling with amber eyes, scruffy dyed auburn hair, a clean shaven face, and olive skin. |
Lulu Chubbfield | Shopkeep | 61 | Female | Halfling | She is an adult halfling with brown eyes, scruffy black and grey streaked hair, and medium brown skin. |
Lulu Hendrix | 6 | Female | Halfling | She is a halfling child with grey eyes, auburn hair in a pigtails, and light brown skin. | |
Mandma Hendrix | Shopkeep's Assistant | 37 | Female | Halfling | She is an adult halfling with blue eyes, long flowing brown hair, and light brown skin. |
Maximaold Nickelcarter | 89 | Female | Halfling | She is an elderly halfling with brown eyes, black hair in braids, and medium brown skin. | |
Meliala Sackgirdle | Shopkeep's Apprentice | 19 | Female | Halfling | She is an adolescent halfling with green eyes, light-brown hair in a plait, and olive skin. |
Sarado Hendrix | 2 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
Segarras Chubbfield | Shopkeep's Assistant | 61 | Male | Halfling | He is an adult halfling with green eyes, long curly brown hair, a clean shaven face, and light brown skin. |
Family Tree
- Lulu Chubbfield nee Nickelcarter (♀/61) + Segarras Chubbfield (♂/61/Lulu's husband)
- Mandma Hendrix nee Chubbfield (♀/37/Lulu's daughter) + Laricrd Hendrix nee Sackgirdle-Hendrix (♂/38/Lulu's son in-law)
- Lulu Hendrix (♀/6/Lulu's granddaughter)
- Cedius Hendrix (♂/4/Lulu's grandson)
- Sarado Hendrix (♂/2/Lulu's grandson)
- Haiduca Hendrix (♂/0/Lulu's grandson)
- Hobsose Chubbfield (♂/35/Lulu's son)
- Bofáin Chubbfield (♀/32/Lulu's daughter)
- Donnina Chubbfield (♀/21/Lulu's daughter)
- Maximaold Nickelcarter (♀/89/Lulu's aunt)
Items for sale
At this location, items are priced between 98% and 101% of their base value.
Available | Price | Item | Rarity | Description |
---|---|---|---|---|
1 | 501 - 5,000 gp | Horn of valhalla (brass) | rare | You can use an action to blow this horn. In response, warrior spirits from the Valhalla appear within 60 feet of you. They use the statistics of a berserker. They return to Valhalla after 1 hour or when they drop to 0 hit points. Once you use the horn, it can't be used again until 7 days have passed. Four types of horn of Valhalla are known to exist, each made of a different metal. The horn's type determines how many berserkers answer its summons, as well as the requirement for its use. The GM chooses the horn's type or determines it randomly. If you blow the horn without meeting its requirement, the summoned berserkers attack you. If you meet the requirement, they are friendly to you and your companions and follow your commands. Brass Horn Berserkers Summoned 3d4 + 3 Requirement Proficiency with all simple weapons |
1 | Negotiable | Poisonous shoe of awareness | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After using the shoe's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
1 | Negotiable | Subtle quill of knock | uncommon | This large magical feather is from an long extinct bird. When dropped with intent, on landing it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The feather is hidden from detect magic. |
1 | Negotiable | The disappearing dice of Rust Monster disguise | uncommon | Two cubes made of bone, with mysterious markings on each face. Role the dice, if the symbols match, a magical illusion disguises you as a Rust Monster for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the dice goes missing the next time it is stowed away. |
1 | Negotiable | The humming duck of warming | uncommon | A duck made of cloth and leather. When squeezed, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The duck makes a very slight humming sound at all times. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.