Chubbfield's Mysterious Magic Trinkets Emporium
238 year old Halfling construction, small sized
Location: Anchstead
Owned by: Lulu Chubbfield
A historic 6th Century cob-walled house. A statue of the deity Xor stands outside. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Bofáin Chubbfield | Shopkeep's Assistant | 32 | Female | Halfling | She is an adult halfling with amber eyes, long styled dark-brown hair, and light brown skin. |
Cedius Hendrix | 4 | Male | Halfling | He is a halfling child with green eyes, scruffy light-brown hair, and olive skin. | |
Donnina Chubbfield | Housekeeper | 21 | Female | Halfling | She is an adult halfling with brown eyes, long dyed black hair with a fringe cut, and medium brown skin. |
Gerdssa Aloevanail-Phentyrar | Shopkeep's Apprentice | 24 | Female | Elf | She is an adolescent elf with blue eyes, long flowing brown hair, and light brown skin. |
Haiduca Hendrix | 0 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
Hobsose Chubbfield | Medic | 35 | Male | Halfling | He is an adult halfling with amber eyes, short curly dark-brown hair, a clean shaven face, and light brown skin. |
Laricrd Hendrix | Housekeeper | 38 | Male | Halfling | He is an adult halfling with amber eyes, scruffy dyed auburn hair, a clean shaven face, and olive skin. |
Lulu Chubbfield | Shopkeep | 61 | Female | Halfling | She is an adult halfling with brown eyes, scruffy black and grey streaked hair, and medium brown skin. |
Lulu Hendrix | 6 | Female | Halfling | She is a halfling child with grey eyes, auburn hair in a pigtails, and light brown skin. | |
Mandma Hendrix | Shopkeep's Assistant | 37 | Female | Halfling | She is an adult halfling with blue eyes, long flowing brown hair, and light brown skin. |
Maximaold Nickelcarter | 89 | Female | Halfling | She is an elderly halfling with brown eyes, black hair in braids, and medium brown skin. | |
Meliala Sackgirdle | Shopkeep's Apprentice | 19 | Female | Halfling | She is an adolescent halfling with green eyes, light-brown hair in a plait, and olive skin. |
Sarado Hendrix | 2 | Male | Halfling | He is an infant halfling with green eyes, wisps of light-brown hair, and olive skin. | |
Segarras Chubbfield | Shopkeep's Assistant | 61 | Male | Halfling | He is an adult halfling with green eyes, long curly brown hair, a clean shaven face, and light brown skin. |
Family Tree
- Lulu Chubbfield nee Nickelcarter (♀/61) + Segarras Chubbfield (♂/61/Lulu's husband)
- Mandma Hendrix nee Chubbfield (♀/37/Lulu's daughter) + Laricrd Hendrix nee Sackgirdle-Hendrix (♂/38/Lulu's son in-law)
- Lulu Hendrix (♀/6/Lulu's granddaughter)
- Cedius Hendrix (♂/4/Lulu's grandson)
- Sarado Hendrix (♂/2/Lulu's grandson)
- Haiduca Hendrix (♂/0/Lulu's grandson)
- Hobsose Chubbfield (♂/35/Lulu's son)
- Bofáin Chubbfield (♀/32/Lulu's daughter)
- Donnina Chubbfield (♀/21/Lulu's daughter)
- Maximaold Nickelcarter (♀/89/Lulu's aunt)
Items for sale
At this location, items are priced between 98% and 101% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | Negotiable | Cold fireworks of soothing | uncommon | A bundle of 3 fireworks. When a firework is lit and allowed to explode, you regain 1d4 hit-points. This property cannot be used again until after a long rest. The firework is cold to the touch. | |
1 | Negotiable | Crown of the reminiscing king | uncommon | A smooth silver band, when placed upon the head you remember something you had forgotten. The subject of the memory is at the discretion of the GM. This property cannot be used again until after a long rest. | |
1 | Negotiable | Disappearing wand of awareness | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you may add a +2 bonus to the next initiative roll you make. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 1, the wand goes missing the next time it is stowed away. | |
1 | Negotiable | Fleek's annoying book of knock tickets | uncommon | A small leather bound booklet contains 12 numbered tickets. When a ticket is torn from the binding, it crumbles to dust and then it unlocks the nearest locked door within 30 ft. This property cannot be used again until after a long rest. The tickets loudly shouts "The secret is player!" when you use it's property. | |
1 | Negotiable | Over-sized cup of darkness | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, a darkness shrouds a 5 ft area around object as if a shadow were being cast by a large solid object placed between it and the nearest source of light. The darkness is magical and follows the same rules as the Darkness spell. The effect lasts 10 minutes. This property cannot be used again until after a long rest. The cup is twice as large as an average cup. | |
1 | Negotiable | Robust silver life saving penny | uncommon | This silver penny has the crest of Kestiobar on one side, and is blank on the other. When you flip it, the next time you are dying at the start of your turn, you stabilize. This effect wears off after a day. This property cannot be used again until after a long rest. The coin cannot be destroyed by non-magical means. | |
1 | 250 gp | 250 gp | Scroll of Locate Object | uncommon | A spell scroll bears the words of the 2nd-level spell, written in a mystical cipher. If the spell is on your class's spell list, you can use an action to read the scroll and cast its spell without having to provide any of the spell's components. Otherwise, the scroll is unintelligible. If the spell needs a save DC, it is 13. If it needs an attack bonus, it is 5. If the spell is on your class's spell list but of a higher level than you can normally cast, you must make an ability check using your spellcasting ability to determine whether you cast it successfully. The DC is 12. On a failed check, the spell disappears from the scroll with no other effect. Once the spell is cast, the words on the scroll fade, and the scroll itself crumbles to dust. This wizard spell can be copied just as spells in spellbooks can be copied. To copy the spell, the copier must succeed on an Intelligence (Arcana) check with DC 12. If the check succeeds, the spell is successfully copied. Whether the check succeeds or fails, the spell scroll is destroyed. |
1 | Negotiable | Subtle amber Cockatrice disguise fish | uncommon | A small fish carved of amber. A command word "difference" is scratched on the design. If you speak the word, a magical illusion disguises you as a Cockatrice for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. The fish is hidden from detect magic. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.