Iritynthi's Apothecary

795 year old Elf construction, small sized

Location: Indisis

Owned by: Saerlin Celeguil Iritynthi

The door on this half-timbered cottage has been painted orange. A Bulette head hangs on a wall. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Caran Arladen 15 Male Elf He is an elf child with grey eyes, very short auburn hair, and light brown skin.
Edhweth Elberoth Nightstaelk Housekeeper 516 Female Elf She is an adult elf with brown eyes, very short dark-brown hair, and dark brown skin.
Edrahilhor Gildil Iritynthi Housekeeper 328 Male Elf He is an adult elf with grey eyes, short auburn hair, a clean shaven face, and light brown skin.
Egalmin Penlkil Aluiasla Housekeeper 458 Male Elf He is an adult elf with blue eyes, long curly blond hair, a soulpatch, and grey skin.
Eilindaal Ceretlanuth Housekeeper 91 Female Elf She is an adolescent elf with grey eyes, dyed black hair in a bun, and light brown skin.
Elwinuvel Nightstaelk Arch-Druid's Apprentice 95 Female Elf She is an adolescent elf with brown eyes, long styled dark-brown hair, and medium brown skin.
Felanor Aluiasla Druid 308 Male Elf He is an adult elf with hazel eyes, a horseshoe of dyed dark-brown hair, a soulpatch, and black skin.
Inglormo Arladen Druid 279 Male Elf He is an adult elf with one hazel eye (his left is covered by an eye-patch), short dark-brown hair, a clean shaven face, and medium brown skin.
Mablmil Mablungir Aluiasla Druid 267 Male Elf He is an adult elf with grey eyes, scruffy blond hair, a clean shaven face, and grey skin.
Nimrir Seriniel Ceretlanuth Housekeeper 450 Female Elf She is an adult elf with blue eyes, long styled blond hair, and light brown skin.
Saerlin Celeguil Iritynthi Arch-Druid 463 Male Elf He is an adult elf with brown eyes, very short dark-brown and grey streaked hair, a clean shaven face, and dark brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 99% and 101% of their base value.

Available Price Value Item Rarity Description
2 480 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
2 270 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 50 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 300 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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