Winnie's Arcane Apothecary
269 year old Human construction, small sized
Location: Tadland
Owned by: Winnie Beasley
A small brick house, painted silver. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Constance Ingraham | 50 | Female | Human | She is an elderly human with grey eyes, long styled dyed dark-brown hair, and light brown skin. | |
Gamel Beasley | 3 | Male | Human | He is a human child with grey eyes, very short dark-brown hair, and light brown skin. | |
Harriett Woodruff | Housekeeper | 35 | Female | Human | She is an adult human with grey eyes, long flowing strawberry and grey streaked hair, and light pink skin. |
Iris Ingraham | 11 | Female | Human | She is a human child with amber eyes, shoulder-length dark-brown hair, and light brown skin. | |
Jake Beasley the 2nd | 5 | Male | Human | He is a human child with grey eyes, short brown hair in a side parting, and light brown skin. | |
Judith Cross | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, short red hair in a side parting, and light pink skin. |
Samuel Ingraham | Druid | 52 | Male | Human | He is an elderly human with amber eyes, a shaved head, a clean shaven face, and light brown skin. |
Sylvester Beasley | Druid | 21 | Male | Human | He is an adult human with grey eyes, a dark-brown quiff, a clean shaven face, and light brown skin. |
Timothy Beasley | Housekeeper | 28 | Male | Human | He is an adult human with grey eyes, dark-brown hair worn in a rounded bowl cut, a clean shaven face, and light brown skin. |
Winnie Beasley | Arch-Druid | 24 | Female | Human | She is an adult human with brown eyes, scruffy brown hair, and medium brown skin. |
Ysabella Beasley | Housekeeper | 18 | Female | Human | She is an adolescent human with grey eyes, long curly dark-brown hair, and light brown skin. |
Family Tree
- Samuel Ingraham (♂/52/Winnie's father) + Constance Ingraham nee Row (♀/50/Winnie's mother)
- Winnie Beasley nee Ingraham (♀/24) + Timothy Beasley (♂/28/Winnie's husband)
- Jake Beasley the 2nd (♂/5/Winnie's son)
- Gamel Beasley (♂/3/Winnie's son)
- Ysabella Beasley nee Ingraham (♀/18/Winnie's sister) + Sylvester Beasley (♂/21/Winnie's brother in-law)
- Iris Ingraham (♀/11/Winnie's sister)
- Harriett Woodruff (♀/35/Winnie's cousin 1x removed)
Items for sale
At this location, items are priced between 114% and 115% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 100 gp | 90 gp | Philter of love | uncommon | The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart. |
1 | 570 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 58 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 120 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 210 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |