Hatfield's Enchanted Apothecary

276 year old Human construction, small sized

Location: Saltree

Owned by: Arnold Hatfield

The wooden beams on this 6th Century home are painted white. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Arnold Hatfield Arch-Druid 31 Male Human He is an adult human with grey eyes (behind a pair of spectacles), short dyed auburn hair in a side parting, a long beard, and olive skin.
Henrietta Stephenson Arch-Druid's Apprentice 12 Female Human She is an adolescent human with brown eyes, black hair in a ponytail, and dark brown skin.
Mathilda Newman Arch-Druid's Apprentice 16 Female Human She is an adolescent human with brown eyes, long styled dyed white hair, and dark brown skin.
Otis Newman Arch-Druid's Apprentice 13 Male Human He is an adolescent human with amber eyes, short auburn hair, and light pink skin.
Peatee Hatfield Housekeeper 30 Female Otterfolk She is an adult otterfolk with black eyes and white fur with grey fur on their tail.
Randulfus Barlow the 2nd 6 Male Human He is a human child with green eyes, short light-brown hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 90% of their base value.

Available Price Value Item Rarity Description
1 430 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 170 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
2 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 45 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
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