Hatfield's Enchanted Apothecary
276 year old Human construction, small sized
Location: Saltree
Owned by: Arnold Hatfield
The wooden beams on this 6th Century home are painted white. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Arnold Hatfield | Arch-Druid | 31 | Male | Human | He is an adult human with grey eyes (behind a pair of spectacles), short dyed auburn hair in a side parting, a long beard, and olive skin. |
Henrietta Stephenson | Arch-Druid's Apprentice | 12 | Female | Human | She is an adolescent human with brown eyes, black hair in a ponytail, and dark brown skin. |
Mathilda Newman | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with brown eyes, long styled dyed white hair, and dark brown skin. |
Otis Newman | Arch-Druid's Apprentice | 13 | Male | Human | He is an adolescent human with amber eyes, short auburn hair, and light pink skin. |
Peatee Hatfield | Housekeeper | 30 | Female | Otterfolk | She is an adult otterfolk with black eyes and white fur with grey fur on their tail. |
Randulfus Barlow the 2nd | 6 | Male | Human | He is a human child with green eyes, short light-brown hair, and light brown skin. |
Family Tree
- Arnold Hatfield (♂/31) + Peatee Hatfield nee Hierupup (♀/30/Arnold's wife)
- Randulfus Barlow the 2nd (♂/6/Arnold's adopted-son)
Items for sale
At this location, items are priced between 86% and 90% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 150 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 430 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 230 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 44 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 89 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |