Caperon's Apothecary
801 year old Human construction, small sized
Location: Colywood
Owned by: Fray Caperon
The window frames on this half-timbered cottage has been painted olive. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Agnes Stone | Arch-Druid's Apprentice | 16 | Female | Human | She is an adolescent human with green eyes, blond hair in a bun, and light brown skin. |
Fray Caperon | Arch-Druid | 46 | Male | Human | He is an adult human with one grey eye (his left is covered by an eye-patch), a shaved head, a clean shaven face, and light pink skin. |
Lettice Caperon | 9 | Female | Human | She is a human child with amber eyes, short curly black hair, and medium brown skin. | |
Lily Caperon | 6 | Female | Human | She is a human child with amber eyes, dark-brown hair in a plait, and medium brown skin. | |
Lulu Caperon | Housekeeper | 46 | Female | Human | She is an adult human with amber eyes, dyed black hair in a ponytail, and medium brown skin. |
Masota Sanford | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with grey eyes, long tied back dark-brown hair, and light brown skin. |
Sophie Griswold the 2nd | Arch-Druid's Apprentice | 17 | Female | Human | She is an adolescent human with amber eyes, dyed red hair in braids, and dark brown skin. |
Family Tree
- Fray Caperon (♂/46) + Lulu Caperon nee Shane (♀/46/Fray's wife)
- Lettice Caperon (♀/9/Fray's daughter)
- Lily Caperon (♀/6/Fray's daughter)
Items for sale
At this location, items are priced between 102% and 109% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 500 gp | 480 gp | Oil of slipperiness | uncommon | This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours. |
1 | 190 gp | 180 gp | Potion of climbing | common | When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors. |
1 | 280 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
3 | 53 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 310 gp | 300 gp | Potion of resistance | uncommon | When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder. |