Jaglembeyn's Quality Emporium
790 year old Elf construction, small sized
Location: Weybthorpe
Owned by: Beleger Jaglembeyn
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amine Undergirdle | Housekeeper | 179 | Female | Elf | She is an adult elf with grey eyes (behind a pair of spectacles), long strawberry and grey streaked hair with a fringe cut, and light pink skin. |
Beleger Jaglembeyn | Shopkeep | 225 | Male | Elf | He is an adult elf with brown eyes, black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
Inglolor Jaglembeyn | Housekeeper | 121 | Male | Elf | He is an adult elf with grey eyes, short dyed black hair in a side parting, tidy sideburns, and light brown skin. |
Landna Undergirdle-Gaukfoot | Shopkeep's Assistant | 227 | Female | Elf | She is an adult elf with brown eyes, long flowing dark-brown hair, and dark brown skin. |
Family Tree
- Beleger Jaglembeyn (♂/225) + Landna Undergirdle-Gaukfoot nee Shurrne (♀/227/Beleger's wife)
- Inglolor Jaglembeyn (♂/121/Beleger's son) + Amine Undergirdle nee Rell-Laelidur (♀/179/Beleger's daughter in-law)
Items for sale
At this location, items are priced between 88% and 91% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 8 sp 8 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
1 | 1 gp 8 sp | 2 gp | Clothes, traveler's | 4 lbs. | |
3 | 5 cp | 5 cp | Crossbow bolt | 1½ lbs. | |
3 | 4 gp 6 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
3 | 2 cp | 2 cp | Ink pen | ||
1 | 4 sp 4 cp | 5 sp | Playing Cards (Gaming set) |
A standard deck of 52-cards, plus 2 wildcards. Suits are Coins, Staves, Goblets and Swords. The cards are made of sturdy cotton card stock, and are lightly waxed to both protect the cards and allow them to be shuffled and dealt easily. |
¼ lb. |
2 | 1 cp | 1 cp | Sack | ½ lb. | |
1 | 9 gp 1 sp | 10 gp | Wand | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 1 lb. |