Jaglembeyn's Quality Emporium
790 year old Elf construction, small sized
Location: Weybthorpe
Owned by: Beleger Jaglembeyn
Built into a living tree, this small tree house is accessed by a rope ladder. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Amine Undergirdle | Housekeeper | 179 | Female | Elf | She is an adult elf with grey eyes (behind a pair of spectacles), long strawberry and grey streaked hair with a fringe cut, and light pink skin. |
Beleger Jaglembeyn | Shopkeep | 225 | Male | Elf | He is an adult elf with brown eyes, black hair worn in a rounded bowl cut, a clean shaven face, and dark brown skin. |
Inglolor Jaglembeyn | Housekeeper | 121 | Male | Elf | He is an adult elf with grey eyes, short dyed black hair in a side parting, tidy sideburns, and light brown skin. |
Landna Undergirdle-Gaukfoot | Shopkeep's Assistant | 227 | Female | Elf | She is an adult elf with brown eyes, long flowing dark-brown hair, and dark brown skin. |
Family Tree
- Beleger Jaglembeyn (♂/225) + Landna Undergirdle-Gaukfoot nee Shurrne (♀/227/Beleger's wife)
- Inglolor Jaglembeyn (♂/121/Beleger's son) + Amine Undergirdle nee Rell-Laelidur (♀/179/Beleger's daughter in-law)
Items for sale
At this location, items are priced between 88% and 91% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 22 gp | 25 gp | Acid (vial) | As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. | 1 lb. |
3 | 8 sp 8 cp | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
1 | 4 sp 6 cp | 5 sp | Clothes, common | 3 lbs. | |
1 | 4 sp 6 cp | 5 sp | Lamp | A lamp casts bright light in a 15-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. | 1 lb. |
3 | 9 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
3 | 4 sp 6 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |