Maedar's Magical Apothecary

799 year old Elf construction, small sized

Location: Swordrynae

Owned by: Maedar the Second

A historic 1st Century log cabin. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Amarianis the Second Housekeeper 417 Female Elf She is an adult elf with hazel eyes, long flowing brown hair, and medium brown skin.
Annari 3 Female Elf She is an elf child with grey eyes, long curly auburn hair, and light brown skin.
Aredhri the Second Housekeeper 272 Female Elf She is an adult elf with grey eyes, long tied back auburn hair, and golden skin.
Daerny 8 Male Elf He is an elf child with brown eyes, short dark-brown hair, and medium brown skin.
Elebrde the Third Housekeeper 146 Female Elf She is an adult elf with grey eyes, scruffy auburn and grey streaked hair, and light brown skin.
Enerdhin the First Druid 158 Male Elf He is an adult elf with grey eyes, balding red hair, a clean shaven face, and golden skin.
Maedar the Second Arch-Druid 536 Male Elf He is an adult elf with grey eyes, a auburn quiff, and light brown skin.
Nerdaan the Second Housekeeper 475 Female Elf She is an adult elf with amber eyes, strawberry and grey streaked hair in a ponytail, and golden skin.
Nimlotas Arch-Druid's Apprentice 45 Female Elf She is an adolescent elf with silver eyes, very short light-brown hair, and light pink skin.
Orophoth Tinhammer Druid 275 Male Elf He is an adult elf with grey eyes, short curly dyed white hair, a clean shaven face, and golden skin.
Pengir 0 Male Elf He is an infant elf with grey eyes, a bald head, and light brown skin.
Saeroslin the Second Druid 313 Male Elf He is an adult elf with grey eyes, short curly auburn hair, a clean shaven face, and light brown skin.
Tinuviir the First Druid 358 Female Elf She is an adult elf with hazel eyes, long styled brown and grey streaked hair, and medium brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 90% and 97% of their base value.

Available Price Value Item Rarity Description
1 87 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 160 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 480 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
2 48 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 92 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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