Mae's Grocers and Sundries

50 year old Human construction, small sized

Location: Bigglesstead

Owned by: Mae Bell

A small half-timbered house. Paintings of long-lost relatives hang on the walls, each with a name-plaque. The dwelling also serves as a Grocers and Sundries.

Occupants

Name Role Age Gender Race Description
Berenger Bell 52 Male Human He is an elderly human with grey eyes (the left of which is glass), very short dyed auburn hair, bushy sideburns, and light brown skin.
Doris Bell 7 Female Human She is a human child with amber eyes, dark-brown hair in a plait, and light brown skin.
Franklin Bell Housekeeper 29 Male Human He is an adult human with grey eyes, short curly dark-brown hair, a goatee, and light brown skin.
Fulke Bell Grocer's Assistant 32 Male Human He is an adult human with brown eyes, short curly black hair, a full beard, and medium brown skin.
Iohannes Bell Housekeeper 41 Male Human He is an adult human with amber eyes (behind a pair of spectacles), very short strawberry hair, a big bushy moustache, and olive skin.
Louie Bell Grocer's Assistant 35 Female Human She is an adult human with grey eyes, long curly dark-brown hair, and light brown skin.
Mae Bell Grocer 41 Female Human She is an adult human with amber eyes, long flowing dyed dark-brown hair, and light brown skin.
Muriel Bell Grocer's Assistant 52 Female Human She is an elderly human with amber eyes, grey hair in a ponytail, and medium brown skin.
Thaddaeus Bell the 2nd 10 Male Human He is a human child with amber eyes, shoulder-length strawberry hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 93% and 104% of their base value.

Available Price Value Item Description Weight
1 24 gp 25 gp Acid (vial) As an action, you can splash the contents of this vial onto a creature within 5 feet of you or throw the vial up to 20 feet, shattering it on impact. In either case, make a ranged attack against a creature or object, treating the acid as an improvised weapon. On a hit, the target takes 2d6 acid damage. 1 lb.
1 9 sp 3 cp 1 gp Bell
8 2 cp 2 cp Cauliflower A small sign says 'Harvest Fresh' 2 lbs.
3 2 gp 1 sp 2 gp Clothes, traveler's 4 lbs.
1 2 gp 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
8 2 sp 8 cp 3 sp Dried Pear Slices Packed with flavor. Keeps & travels well. 1 lb.
1 3 cp 2 cp Dried beans These hard little vegetables will keep through the winter, but need soaking in water before you can cook with them. 1 lb.
3 2 cp 2 cp Flask or tankard 1 lb.
3 24 gp 25 gp Holy water (flask) As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. 1 lb.
3 4 gp 7 sp 5 gp Lantern, hooded A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. 2 lbs.
6 2 cp 2 cp Parsnips A punnet of fresh Parsnips. 1 lb.
10 4 sp 7 cp 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
3 1 sp 4 cp 1 sp 4 cp Wheat This grain will need to be milled before you can cook with it 14 lbs.
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