Beasley's Occult Apothecary

7 year old Human construction, small sized

Location: Tilworth

Owned by: Howard Beasley

A small brick walled house, just finished. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.

Occupants

Name Role Age Gender Race Description
Brigit Holt Arch-Druid's Apprentice 14 Female Human She is an adolescent human with brown eyes, long tied back dyed brown hair, and medium brown skin.
Everard Howard Arch-Druid's Apprentice 17 Male Human He is an adolescent human with brown eyes, short dyed strawberry hair in a side parting, and medium brown skin.
Howard Beasley Arch-Druid 37 Male Human He is an adult human with grey eyes, long flowing dark-brown and grey streaked hair, a clean shaven face, and light brown skin.
Israel Beasley 0 Male Human He is an infant human with grey eyes, scruffy dark-brown hair, and light brown skin.
Jake Beasley the 2nd 4 Male Human He is a human child with amber eyes, very short strawberry hair, and light pink skin.
Louisa Ingraham Arch-Druid's Apprentice 13 Female Human She is an adolescent human with amber eyes, light-brown hair in a bun, and olive skin.
Susie Beasley Housekeeper 30 Female Human She is an adult human with one amber eye (her right is covered by an eye-patch), blond hair in a ponytail, and light pink skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 80% and 93% of their base value.

Available Price Value Item Rarity Description
1 390 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 180 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 44 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 85 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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