Pace's Apothecary
60 year old Human construction, small sized
Location: Rickmanscliffe
Owned by: Agneta Pace
The door on this small cottage has been painted indigo. The far wall of this apothecary is shelved floor to ceiling and lined with bottles, vials and pouches of all sizes, each one labeled by hand.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Addie Pace | 53 | Female | Human | She is an elderly human with grey eyes, long strawberry hair tied back in a knot, and olive skin. | |
Agneta Pace | Arch-Druid | 58 | Female | Human | She is an elderly human with amber eyes, dark-brown hair in a pigtails, and light brown skin. |
Daisy Hart | Arch-Druid's Apprentice | 15 | Female | Human | She is an adolescent human with amber eyes, dark-brown hair in a bun, and medium brown skin. |
Rupert Pace the 2nd | Arch-Druid's Apprentice | 12 | Male | Human | He is an adolescent human with brown eyes, a shaved head, and medium brown skin. |
Family Tree
- Agneta Pace (♀/58)
- Addie Pace (♀/53/Agneta's sister)
Items for sale
At this location, items are priced between 86% and 120% of their base value.
Available | Price | Value | Item | Rarity | Description |
---|---|---|---|---|---|
1 | 450 gp | 500 gp | Potion of giant strength (hill giant) | uncommon | When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect. |
1 | 320 gp | 270 gp | Potion of growth | uncommon | When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process. |
2 | 52 gp | 50 gp | Potion of healing | common | You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated. |
1 | 110 gp | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |
1 | 160 gp | 180 gp | Potion of water breathing | uncommon | You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it. |