Curry's Discount Emporium

23 year old Human construction, small sized

Location: Ilcombe

Owned by: Johannes Curry

A small half-timbered house with a thatched roof. The dwelling also serves as an Emporium.

Occupants

Name Role Age Gender Race Description
Johannes Curry Shopkeep 51 Male Human He is an elderly human with blue eyes, a blond quiff, a clean shaven face, and light pink skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 81% and 94% of their base value.

Available Price Value Item Description Weight
1 4 gp 4 sp 5 gp Amulet A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 1 lb.
2 22 gp 25 gp Climber's Kit A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. 12 lbs.
2 1 gp 7 sp 2 gp Manacles These metal restraints can bind a Small or Medium creature. Escaping the manacles requires a successful DC 20 Dexterity check. Breaking them requires a successful DC 20 Strength check. Each set of manacles comes with one key. Without the key, a creature proficient with thieves' tools can pick the manacles' lock with a successful DC 15 Dexterity check. Manacles have 15 hit points. 6 lbs.
2 4 gp 3 sp 5 gp Mirror, steel ½ lb.
3 86 gp 100 gp Poison, basic (vial) You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.
1 5 cp 5 cp Pole (10-foot) 7 lbs.
3 9 sp 3 cp 1 gp Quiver A quiver can hold up to 20 arrows. 1 lb.
3 8 gp 9 sp 10 gp Rope, silk (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 5 lbs.
2 9 sp 1 gp Totem A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.
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