Conover's Apothecary

54 year old Human construction, medium sized

Location: Wallsham

Owned by: Lavinia Conover

The door on this cottage has been painted grey. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Agneta Rider Housekeeper 43 Female Human She is an adult human with blue eyes (behind a pair of spectacles), light-brown hair in a mohawk, and light brown skin.
Baden Conover 51 Male Human He is an elderly human with hazel eyes, short white hair, a clean shaven face, and medium brown skin.
Bessie Benedict Arch-Druid's Apprentice 17 Female Human She is an adolescent human with blue eyes, brown hair in a bun, and light brown skin.
Frank Farrar Druid 36 Male Human He is an adult human with green eyes, very short light-brown hair, a long beard, and olive skin.
Isabelle Conover Arch-Druid's Apprentice 13 Female Human She is an adolescent human with green eyes, short curly dyed auburn hair, and light pink skin.
Lavinia Conover Arch-Druid 51 Female Human She is an elderly human with amber eyes, long flowing dyed auburn hair, and light brown skin.
Normannus Rider the 2nd 8 Male Human He is a human child with blue eyes, scruffy light-brown hair, and light brown skin.
Olive Conover Druid 20 Female Human She is an adult human with grey eyes, scruffy dyed auburn hair, and light brown skin.
Paul Rider 6 Male Human He is a human child with brown eyes, long curly dark-brown hair, and medium brown skin.
Valentine Rider Housekeeper 41 Male Human He is an adult human with amber eyes, a shaved head, a clean shaven face, and light brown skin.
Vera Farrar Housekeeper 31 Female Human She is an adult human with grey eyes, short curly auburn hair, and light brown skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 82% and 87% of their base value.

Available Price Value Item Rarity Description
2 410 gp 480 gp Oil of slipperiness uncommon This sticky black unguent is thick and heavy in the container, but it flows quickly when poured. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of a spell for 8 hours. Alternatively, the oil can be poured on the ground as an action, where it covers a 10-foot square, duplicating the effect of the spell in that area for 8 hours.
1 160 gp 200 gp Potion of animal friendship uncommon When you drink this potion, you can cast the spell (save DC 13) for 1 hour at will. Agitating this muddy liquid brings little bits into view: a fish scale, a hummingbird tongue, a cat claw, or a squirrel hair.
2 420 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
1 130 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 230 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
4 41 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 87 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 260 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
3 160 gp 180 gp Potion of water breathing uncommon You can breathe underwater for 1 hour after drinking this potion. Its cloudy green fluid smells of the sea and has a jellyfish-like bubble floating in it.
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