Yolalla's Emporium
16 year old Human construction, small sized
Location: Wakebury
Owned by: Yolalla Pease
A small brick walled house, just finished. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Fray Pease the 2nd | 1 | Male | Human | He is an infant human with blue eyes, a bald head, and light brown skin. | |
| Herman Pease | 7 | Male | Human | He is a human child with hazel eyes, shoulder-length light-brown hair, and dark brown skin. | |
| Lou Pease | 4 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and dark brown skin. | |
| Turbert Pease | Housekeeper | 32 | Male | Human | He is an adult human with hazel eyes, short curly light-brown hair, a clean shaven face, and dark brown skin. |
| Yolalla Pease | Shopkeep | 33 | Female | Human | She is an adult human with brown eyes, short dark-brown and grey streaked hair in a side parting, and dark brown skin. |
Family Tree
- Yolalla Pease nee Harmon (♀/33) + Turbert Pease (♂/32/Yolalla's husband)
- Herman Pease (♂/7/Yolalla's son)
- Lou Pease (♀/4/Yolalla's daughter)
- Fray Pease the 2nd (♂/1/Yolalla's son)
Items for sale
At this location, items are priced between 99% and 107% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 3 cp | 2 cp | Blowgun needle | 1 lb. | |
| 2 | 27 gp | 25 gp | Climber's Kit | A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor. | 12 lbs. |
| 3 | 6 cp | 5 cp | Crossbow bolt | 1½ lbs. | |
| 2 | 26 gp | 25 gp | Disguise Kit | This pouch of cosmetics, hair dye, and small props lets you create disguises that change your physical appearance. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a visual disguise. | 3 lbs. |
| 2 | 5 gp 3 sp | 5 gp | Emblem | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | |
| 1 | 2 gp 1 sp | 2 gp | Grappling hook | 4 lbs. | |
| 3 | 25 gp | 25 gp | Holy water (flask) | As an action, you can splash the contents of this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. In either case, make a ranged attack against a target creature, treating the holy water as an improvised weapon. If the target is a fiend or undead, it takes 2d6 radiant damage. A cleric or paladin may create holy water by performing a special ritual. The ritual takes 1 hour to perform, uses 25 gp worth of powdered silver, and requires the caster to expend a 1st-level spell slot. | 1 lb. |
| 2 | 2 gp | 2 gp | Tent, two-person | A simple and portable canvas shelter, a tent sleeps two. | 20 lbs. |