Yolalla's Emporium
16 year old Human construction, small sized
Location: Wakebury
Owned by: Yolalla Pease
A small brick walled house, just finished. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Fray Pease the 2nd | 1 | Male | Human | He is an infant human with blue eyes, a bald head, and light brown skin. | |
Herman Pease | 7 | Male | Human | He is a human child with hazel eyes, shoulder-length light-brown hair, and dark brown skin. | |
Lou Pease | 4 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and dark brown skin. | |
Turbert Pease | Housekeeper | 32 | Male | Human | He is an adult human with hazel eyes, short curly light-brown hair, a clean shaven face, and dark brown skin. |
Yolalla Pease | Shopkeep | 33 | Female | Human | She is an adult human with brown eyes, short dark-brown and grey streaked hair in a side parting, and dark brown skin. |
Family Tree
- Yolalla Pease nee Harmon (♀/33) + Turbert Pease (♂/32/Yolalla's husband)
- Herman Pease (♂/7/Yolalla's son)
- Lou Pease (♀/4/Yolalla's daughter)
- Fray Pease the 2nd (♂/1/Yolalla's son)
Items for sale
At this location, items are priced between 99% and 107% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
3 | 6 cp | 5 cp | Bucket | 2 lbs. | |
3 | 1 gp | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
3 | 15 gp | 15 gp | Forgery Kit | This small box contains a variety of papers and parchments, pens and inks, seals and sealing wax, gold and silver leaf, and other supplies necessary to create convincing forgeries of physical documents. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to create a physical forgery of a document. | 5 lbs. |
3 | 25 gp | 25 gp | Hourglass | 1 lb. | |
3 | 11 gp | 10 gp | Lock | A key is provided with the lock. Without the key, a creature proficient with thieves' tools can pick this lock with a successful DC 15 Dexterity check. Your GM may decide that better locks are available for higher prices. | 1 lb. |
1 | 1 sp | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
1 | 5 sp 1 cp | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |
3 | 11 gp | 10 gp | Rod | An arcane focus is a special item--an orb, a crystal, a rod, a specially constructed staff, a wand-like length of wood, or some similar item--designed to channel the power of arcane spells. A sorcerer, warlock, or wizard can use such an item as a spellcasting focus. | 2 lbs. |
3 | 2 cp | 1 cp | Torch | A torch burns for 1 hour, providing bright light in a 20-foot radius and dim light for an additional 20 feet. If you make a melee attack with a burning torch and hit, it deals 1 fire damage. | 1 lb. |