Yolalla's Emporium
16 year old Human construction, small sized
Location: Wakebury
Owned by: Yolalla Pease
A small brick walled house, just finished. The dwelling also serves as an Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Fray Pease the 2nd | 1 | Male | Human | He is an infant human with blue eyes, a bald head, and light brown skin. | |
| Herman Pease | 7 | Male | Human | He is a human child with hazel eyes, shoulder-length light-brown hair, and dark brown skin. | |
| Lou Pease | 4 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and dark brown skin. | |
| Turbert Pease | Housekeeper | 32 | Male | Human | He is an adult human with hazel eyes, short curly light-brown hair, a clean shaven face, and dark brown skin. |
| Yolalla Pease | Shopkeep | 33 | Female | Human | She is an adult human with brown eyes, short dark-brown and grey streaked hair in a side parting, and dark brown skin. |
Family Tree
- Yolalla Pease nee Harmon (♀/33) + Turbert Pease (♂/32/Yolalla's husband)
- Herman Pease (♂/7/Yolalla's son)
- Lou Pease (♀/4/Yolalla's daughter)
- Fray Pease the 2nd (♂/1/Yolalla's son)
Items for sale
At this location, items are priced between 99% and 107% of their base value.
| Available | Price | Value | Item | Description | Weight |
|---|---|---|---|---|---|
| 2 | 1 cp | 1 cp | Candle | For 1 hour, a candle sheds bright light in a 5-foot radius and dim light for an additional 5 feet. | |
| 3 | 1 gp 1 sp | 1 gp | Case, map or scroll | This cylindrical leather case can hold up to ten rolled-up sheets of paper or five rolled-up sheets of parchment. | 1 lb. |
| 1 | 8 sp 6 cp | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 1 | 1 gp | 1 gp | Hammer | 3 lbs. | |
| 2 | 5 gp 2 sp | 5 gp | Lantern, hooded | A hooded lantern casts bright light in a 30-foot radius and dim light for an additional 30 feet. Once lit, it burns for 6 hours on a flask (1 pint) of oil. As an action, you can lower the hood, reducing the light to dim light in a 5-foot radius. | 2 lbs. |
| 1 | 5 gp 3 sp | 5 gp | Mirror, steel | ½ lb. | |
| 3 | 99 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
| 3 | 5 gp | 5 gp | Reliquary | A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. | 2 lbs. |
| 3 | 1 cp | 1 cp | Sack | ½ lb. | |
| 1 | 3 cp | 2 cp | Soap |