Yolalla's Emporium
16 year old Human construction, small sized
Location: Wakebury
Owned by: Yolalla Pease
A small brick walled house, just finished. The dwelling also serves as an Emporium.
Occupants
Name | Role | Age | Gender | Race | Description |
---|---|---|---|---|---|
Fray Pease the 2nd | 1 | Male | Human | He is an infant human with blue eyes, a bald head, and light brown skin. | |
Herman Pease | 7 | Male | Human | He is a human child with hazel eyes, shoulder-length light-brown hair, and dark brown skin. | |
Lou Pease | 4 | Female | Human | She is a human child with brown eyes, shoulder-length dark-brown hair, and dark brown skin. | |
Turbert Pease | Housekeeper | 32 | Male | Human | He is an adult human with hazel eyes, short curly light-brown hair, a clean shaven face, and dark brown skin. |
Yolalla Pease | Shopkeep | 33 | Female | Human | She is an adult human with brown eyes, short dark-brown and grey streaked hair in a side parting, and dark brown skin. |
Family Tree
- Yolalla Pease nee Harmon (♀/33) + Turbert Pease (♂/32/Yolalla's husband)
- Herman Pease (♂/7/Yolalla's son)
- Lou Pease (♀/4/Yolalla's daughter)
- Fray Pease the 2nd (♂/1/Yolalla's son)
Items for sale
At this location, items are priced between 99% and 107% of their base value.
Available | Price | Value | Item | Description | Weight |
---|---|---|---|---|---|
2 | 53 gp | 50 gp | Antitoxin (vial) | A creature that drinks this vial of liquid gains advantage on saving throws against poison for 1 hour. It confers no benefit to undead or constructs. | |
1 | 1 gp 1 sp | 1 gp | Block and tackle | A set of pulleys with a cable threaded through them and a hook to attach to objects, a block and tackle allows you to hoist up to four times the weight you can normally lift. | 5 lbs. |
3 | 1 cp | 1 cp | Chalk (1 piece) | ||
1 | 6 cp | 5 cp | Dens (Gaming set) |
100 tiny wooden planks and a dozen marbles. Most of the planks have dents, and a few marbles are chipped. Dens is a game where players build small structures using tiny wooden planks and then take turns trying to knock their opponent's "den" down with glass marbles. It originates from an otterfolk children's game. |
6 lbs. |
3 | 1 gp | 1 gp | Hammer | 3 lbs. | |
2 | 5 gp 2 sp | 5 gp | Hunting trap | When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature. | 25 lbs. |
2 | 110 gp | 100 gp | Poison, basic (vial) | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. | |
3 | 53 gp | 50 gp | Poisoner's Kit | A poisoner's kit includes the vials, chemicals, and other equipment necessary for the creation of poisons. Proficiency with this kit lets you add your proficiency bonus to any ability checks you make to craft or use poisons. | 2 lbs. |