Murray's Apothecary

554 year old Human construction, small sized

Location: Skiphill

Owned by: Amtintun Celebral Murray

The wooden beams on this 3rd Century home are painted purple. Tables are stacked with glassware, vials of liquid, and boxes of herbs. There is in no discernable order to be seen but the owner seems to know where everything is, moving around and working without pause or delay.

Occupants

Name Role Age Gender Race Description
Amtintun Celebral Murray Arch-Druid 53 Female Gnome She is an adult gnome with grey eyes, long tied back navy blue hair, and light brown skin.
Wymerus Godestone the 2nd Arch-Druid's Apprentice 15 Male Human He is an adolescent human with amber eyes, red hair worn in a rounded bowl cut, and pale white skin.

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 86% and 110% of their base value.

Available Price Value Item Rarity Description
1 140 gp 150 gp Potion of greater healing uncommon You regain 4d4 + 4 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 260 gp 270 gp Potion of growth uncommon When you drink this potion, you gain the "enlarge" effect of the spell for 1d4 hours (no concentration required). The red in the potion's liquid continuously expands from a tiny bead to color the clear liquid around it and then contracts. Shaking the bottle fails to interrupt this process.
2 51 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
2 100 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
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