Duilindiir's Elucidated Apothecary

800 year old Elf construction, medium sized

Location: Nellasal

Owned by: Duilindiir the First

Built into a living tree, this tree house is accessed by a rope ladder. A bead curtain separates the area where customers are served, from a stock room where herbs and chemicals are mixed.

Occupants

Name Role Age Gender Race Description
Duilindiir the First Arch-Druid 230 Male Elf He is an adult elf with grey eyes, short strawberry hair, and olive skin.
Egliuil the First Housekeeper 476 Male Elf He is an adult elf with hazel eyes, long dark-brown hair with a fringe cut, a clean shaven face, and purple skin.
Eilinuvien the Second 4 Female Elf She is an elf child with grey eyes, strawberry hair in a pigtails, and pale white skin.
Elebrinis the First Housekeeper 204 Female Elf She is an adult elf with silver eyes, long flowing red hair, and pale white skin.
Findisrda the First Druid 545 Female Elf She is an adult elf with grey eyes (behind a pair of spectacles), dyed strawberry hair in a ponytail, and olive skin.
Galatin Arch-Druid's Apprentice 103 Male Elf He is an adolescent elf with grey eyes, strawberry hair worn in a rounded bowl cut, and light pink skin.
Quennon 7 Male Elf He is an elf child with grey eyes, short auburn hair in a side parting, and golden skin.
Rindeda the Second Druid 243 Female Elf She is an adult elf with hazel eyes, long brown hair with a fringe cut, and dark brown skin.
Saeros the Third Arch-Druid's Apprentice 65 Male Elf He is an adolescent elf with brown eyes, very short black hair, and medium brown skin.
Tinuviil Housekeeper 105 Female Elf She is an adult elf with brown eyes, dark-brown hair in a ponytail, and medium brown skin.
Tinuvna Housekeeper 47 Female Elf She is an adolescent elf with grey eyes, short curly strawberry hair, and pale white skin.
Voronin 15 Male Elf He is an elf child with brilliant blue eyes, very short light-brown hair, and olive skin.

Family Tree

Items for sale

⟳ Re-roll shop stock.

At this location, items are priced between 89% and 96% of their base value.

Available Price Value Item Rarity Description
1 1,700 gp 1,920 gp Oil of etherealness rare Beads of this cloudy gray oil form on the outside of its container and quickly evaporate. The oil can cover a Medium or smaller creature, along with the equipment it's wearing and carrying (one additional vial is required for each size category above Medium). Applying the oil takes 10 minutes. The affected creature then gains the effect of the spell for 1 hour.
1 86 gp 90 gp Philter of love uncommon The next time you see a creature within 10 minutes after drinking this philter, you become charmed by that creature for 1 hour. If the creature is of a species and gender you are normally attracted to, you regard it as your true love while you are charmed. This potion's rose-hued, effervescent liquid contains one easy-to-miss bubble shaped like a heart.
1 170 gp 180 gp Potion of climbing common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. During this time, you have advantage on Strength (Athletics) checks you make to climb. The potion is separated into brown, silver, and gray layers resembling bands of stone. Shaking the bottle fails to mix the colors.
1 460 gp 500 gp Potion of giant strength (hill giant) uncommon When you drink this potion, your Strength score changes to 21 for 1 hour. The type of giant determines the score. The potion has no effect on you if your Strength is equal to or greater than that score. This potion's transparent liquid has floating in it a sliver of fingernail from a giant of the appropriate type. The potion of frost giant strength and the potion of stone giant strength have the same effect.
5 47 gp 50 gp Potion of healing common You regain 2d4 + 2 hit points when you drink this potion. The potion's red liquid glimmers when agitated.
1 91 gp 100 gp Potion of poison uncommon This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0.
1 270 gp 300 gp Potion of resistance uncommon When you drink this potion, you gain resistance to one type of damage for 1 hour. The GM chooses the type or determines it randomly from the options below. Acid, Cold, Fire, Force, Lightning, Necrotic, Poison, Psychic, Radiant or Thunder.
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