Penlorfil's Magic Trinkets Emporium
381 year old Elf construction, small sized
Location: Bel-Ardair
Owned by: Penlorfil the Second
A small half-timbered house with a thatched roof. The dwelling also serves as a Magic Trinkets Emporium.
Occupants
| Name | Role | Age | Gender | Race | Description |
|---|---|---|---|---|---|
| Caranir | Shopkeep's Apprentice | 27 | Male | Elf | He is an adolescent elf with brown eyes, short black hair in a side parting, and medium brown skin. |
| Inelel the First | Housekeeper | 464 | Female | Elf | She is an adult elf with grey eyes, short curly strawberry hair, and pale white skin. |
| Maedon the Second | Housekeeper | 299 | Male | Elf | He is an adult elf with amber eyes, scruffy brown hair, a clean shaven face, and medium brown skin. |
| Magltan | Housekeeper | 324 | Male | Elf | He is an adult elf with amber eyes, a shaved head, a clean shaven face, and silvery skin. |
| Nimrodellas the Third | Shopkeep's Apprentice | 88 | Female | Elf | She is an adolescent elf with amber eyes, dark-brown hair in a bun, and medium brown skin. |
| Penlorfil the Second | Shopkeep | 528 | Male | Elf | He is an adult elf with amber eyes, red hair in a ponytail, a clean shaven face, and silvery skin. |
| Threlher | Shopkeep's Apprentice | 58 | Male | Elf | He is an adolescent elf with brown eyes, short curly dark-brown hair, and medium brown skin. |
Family Tree
- Penlorfil the Second (♂/528) + Inelel the First (♀/464/Penlorfil's wife)
- Magltan (♂/324/Penlorfil's son) + Maedon the Second (♂/299/Penlorfil's son in-law)
Items for sale
At this location, items are priced between 88% and 100% of their base value.
| Available | Price | Item | Rarity | Description |
|---|---|---|---|---|
| 1 | Negotiable | Heavy cup of warming | uncommon | This simple wooden cup appears completely unremarkable. When drunk from, the ambient temperature increases by up to 20ºF (10ºC) in a 10ft sphere emanating from the object lasting 10 minutes. The item will have no further effect at temperatures above 95ºF (35ºC.) This property cannot be used again until after a long rest. The cup feels unusually heavy, four times the weight of an average cup. |
| 1 | Negotiable | Lucky belt of critters | uncommon | This leather belt is embossed with runes. When removed up to a dozen nearby small woodland creatures are attracted to the belt. They are charmed for 1 minute. This property only works while in woodlands. This property cannot be used again until after a long rest. After each use the GM should roll a d20. On a 20, a the user is also blessed as with the Bless spell. |
| 1 | Negotiable | Needy glove of blink | uncommon | This magical glove fits any hand, and matches any outfit. If worn, when you click your fingers, it casts the spell Blink, with you as the target. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) |
| 1 | Negotiable | Poisonous shoe of Ankheg disguise | uncommon | This magical shoe fits any foot, and matches any outfit. If worn, when you click your heels together, a magical illusion disguises you as a Ankheg for 10 minutes. You don't gain any of its abilities. The illusion ends for if you attack, cast a spell, or make physical contact with another creature. This property cannot be used again until after a long rest. After using the shoe's property, you must succeed a constitution save, DC 12, or be poisoned for 1 hour. |
| 1 | 501 - 5,000 gp | Portable hole | rare | This fine black cloth, soft as silk, is folded up to the dimensions of a handkerchief. It unfolds into a circular sheet 6 feet in diameter. You can use an action to unfold a portable hole and place it on or against a solid surface, whereupon the portable hole creates an extradimensional hole 10 feet deep. The cylindrical space within the hole exists on a different plane, so it can't be used to create open passages. Any creature inside an open portable hole can exit the hole by climbing out of it. You can use an action to close a portable hole by taking hold of the edges of the cloth and folding it up. Folding the cloth closes the hole, and any creatures or objects within remain in the extradimensional space. No matter what's in it, the hole weighs next to nothing. If the hole is folded up, a creature within the hole's extradimensional space can use an action to make a DC 10 Strength check. On a successful check, the creature forces its way out and appears within 5 feet of the portable hole or the creature carrying it. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. Placing a portable hole inside an extradimensional space created by a bag of holding, handy haversack, or similar item instantly destroys both items and opens a gate to the Astral Plane. The gate originates where the one item was placed inside the other. Any creature within 10 feet of the gate is sucked through it and deposited in a random location on the Astral Plane. The gate then closes. The gate is one-way only and can't be reopened. |
Note
- The store may also filled with useless bric-a-brac, which the owner will attempt to sell as magical items to unsuspecting punters.