Ferdstead
A human village, Pop. 290
Founded by Halflings
This hamlet seems somewhat run-down. Windows are cracked, and buildings are in poor repair.
Adventures
- Join The Adventurer's Guild: Find Adventurers Guild Halls under "Specialty Buildings" for more quests!
The primary language of the settlement is Common.
Faction: Coskiura
Demographics: Human 95% (275), Otterfolk 4% (12), Tiefling < 1% (1) (Total: 288)
Elevation 990 feet.
Travel
- Follow the footpath
south-east
The signpost reads: - Ferdstead Docks, a dock, 1¾ miles
- Follow the footpath
west
The signpost reads: - Thorngrave, a human village, 2 miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Ferdstead Docks, a dock, 1½ miles away
- Broseridge, a human hamlet, 1¾ miles away
- Bandit Camp, a bandit-camp, 2 miles away
- Broseridge Junction, a crossroads, 2 miles away
- Broseridge Crossing, a crossroads, 2¾ miles away
- Fort Dagenden, a castle, 3½ miles away
- Port Dagenden Junction, a crossroads, 3¾ miles away
- Oboldville Docks, a dock, 4 miles away
- Oboldville, a halfling hamlet, 4 miles away
- Gillingbourne Junction North, a crossroads, 4 miles away
- Gillingbourne, a human hamlet, 4½ miles away
- Croybrook Junction, a crossroads, 4½ miles away
- Gillingbourne Docks, a dock, 4¾ miles away
- Gillingbourne Junction South, a crossroads, 4¾ miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Alwinus Shannon - Male Human Farm Hand, age 57
- Eli Shannon - Male Human Farm Hand, age 26
- Jonathan Whimhand of Thorngrave - Male Human Farm Hand, age 65
- Margareta Longchild - Female Human Farm Hand, age 23
Specialty Buildings
These buildings have a specialized function in the town.
- A shrine to Caspio.
- Temple of Marlon, with 4 devotees.
- Heroic Amanda's Tavern.
- Adventurer's Guild Hall, with 2 people.
- Ferdstead Watch House.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Gooldkin's Arcane Apothecary, with 10 people.
- Norton's Bakers, with 7 people.
- Ellinor's Barbers, with 12 people.
- Leonard's Barbers, with 4 people.
- Gooldkin's Grocers and Sundries, with 8 people.
- Dugschild's Jewellers, with 8 people.
- Chubbville's Jewellers, with 2 people.
- Fitts' Old-Clothes, with 9 people.
- Leonard's Patisserie, with 8 people.
- Leonard's Saddlers and Harness-Makers, with 8 people.
- Shannon's Tailors, with 5 people.
Other Traders
- Norton's Durable Carpenters, with 5 people.
- Moomapup's Cobblers, with 11 people.
- Shannon's Coopers, with 8 people.
- Reeves' Furriers, with 10 people.
- Norton's Stylish Furriers, with 5 people.
- Sam Buckley's Lawyers, with 8 people.
- Whimhand's Discount Masons, with 8 people.
- Shannon's Weavers, with 9 people.
Nobles
- Shannon's Manor, with 9 people.
Residences & Agriculture
- Barley Field, with 9 people.
- Barley Field, with 5 people.
- Barley Field, with 9 people.
- Dairy, with 8 people.
- Dairy, with 4 people.
- Huntsman, with 9 people.
- Huntsman, with 6 people.
- Orchard, with 6 people.
- Potato Field, with 6 people.
- Potato Field, with 9 people.
- Potato Field, with 7 people.
- Vegetable Garden, with 5 people.
- Vegetable Garden, with 7 people.
- Vegetable Garden, with 4 people.
- Wheat Field, with 8 people.
- Wheat Field, with 8 people.
- Wheat Field, with 4 people.