Ashworth
A human hamlet, Pop. 180
This hamlet is overgrown with tough weeds, and has green poking out of every untrodden patch of ground. The hamlet sits on the coast.
The primary language of the settlement is Common.
Faction: Astrus
Demographics: Human 97% (178), Otterfolk 2% (4), Elf < 1% (1) (Total: 183)
Elevation 710 feet.
Travel
- Follow the byway
south-west
The signpost reads: - Follow the byway
east
The signpost reads: - Chesbourne, a human village, 2¾ miles
- Annaville, a human village, 8 miles
- Follow the footpath
north
The signpost reads: - Ashworth Docks North, a dock, 3½ miles
- Follow the footpath
north-east
The signpost reads: - Soutpden, an otterfolk village, 8½ miles
Nearby Locations
All nearby locations within 5 miles. Note: distances given are as the crow flies.
- Teignden Docks, a dock, ⅝ mile away
- Teignden Junction, a crossroads, ¾ mile away
- Ashworth Docks South, a dock, ¾ mile away
- Haslewick Docks, a dock, 2¼ miles away
- Chesbourne Junction West, a crossroads, 2¼ miles away
- Chesbourne, a human village, 2½ miles away
- Chesbourne Junction North, a crossroads, 2½ miles away
- Bandit Camp, a bandit-camp, 2½ miles away
- Haslewick, a tiny human hamlet, 2½ miles away
- Chesbourne Junction South, a crossroads, 2½ miles away
- Haslewick Junction, a crossroads, 2¾ miles away
- Benden Bridge, a dock, 3¼ miles away
- Jherielzys Junction Docks, a dock, 3¾ miles away
- Seredshire, a human hamlet, 3¾ miles away
- Handen, an otterfolk village, 3¾ miles away
- Seredshire Junction North, a crossroads, 3¾ miles away
- Seredshire Junction South, a crossroads, 4 miles away
- Benden, an otterfolk village, 4 miles away
- Handen Junction, a crossroads, 4 miles away
- Bandit Camp, a bandit-camp, 4¼ miles away
- Oldpickworth, a gnomish hamlet, 4½ miles away
- Jherielzys, a dragonborn hamlet, 4¾ miles away
- Bandit Camp, a bandit-camp, 5 miles away
Itinerants
Itinerants are NPCs with no fixed home. They may be visiting, have arranged temporarily accommodation, or be living rough on the streets.
- Earl Bennet - Male Human Beggar, age 41
- Nina Bennet - Female Human Beggar, age 36
- Brigit Diggerhole-Lamb - Female Human Farm Hand, age 27
- Findal of Tanis Amaran - Male Elf Farm Hand, age 392
- Lizzie Flinn - Female Human Farm Hand, age 43
- Louie (born Benedict) - Female Human Farm Hand, age 53
- Mathew Lamb the 2nd - Male Human Farm Hand, age 30
- Whemeek of Teignden - Male Otterfolk Farm Hand, age 41
- Willelmus Bennet - Male Human Mercenary, age 23
- Thierit Khulunapup of Teignden - Male Otterfolk Paper Seller, age 36
- Adela Fluluteepup - Female Human Poacher, age 63
- Everardus Miner - Male Human Sage, age 21
Specialty Buildings
These buildings have a specialized function in the town.
Shops
These dwellings have a shopfront where items are sold. Click on the dwelling to see it's inventory.
- Flinn's Dapper Barbers, with 12 people.
Other Traders
- Lamb's Quality Cobblers, with 6 people.
- Flinn's Local Cobblers, with 8 people.
- Reginald's Artisan Furriers, with 11 people.
Nobles
- Bartlett's Manor, with 3 people.
- Bartlett's Manor, with 10 people.
Residences & Agriculture
- Barley Field, with 2 people.
- Horse Farm, with 7 people.
- Orchard, with 8 people.
- Orchard, with 9 people.
- Orchard, with 7 people.
- Orchard, with 6 people.
- Orchard, with 5 people.
- Orchard, with 4 people.
- Orchard, with 1 person.
- Pond, with 7 people.
- Potato Field, with 7 people.
- Potato Field, with 6 people.
- Vegetable Garden, with 8 people.
- Vegetable Garden, with 1 person.
- Vegetable Garden, with 9 people.
- Vegetable Garden, with 4 people.
- Vineyard, with 7 people.
- Vineyard, with 1 person.
- Vineyard, with 9 people.
- Wheat Field, with 5 people.