Wheerit Hulutupup

Male Otterfolk Housekeeper

He is an adolescent otterfolk with black eyes and medium brown fur with grey spots.

Personality Traits: Upbeat, Personable.

Alignment: neutral.

Born: 789 AC (Age 11)

Orientation: Hetrosexual

Home: Fish Breeders

Settlement: Berkeden

Mother: Hulutu Fleyenapup

Father: Sulurup Fruluteepup

Siblings

Statistics

STRDEXCONWISINTCHR
6 13 10 11 8 9
-2 +1 -1

ACHPPassive
Perception
Speed
11 4 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +0, Perception +2

Abilities:

  • Hold Breath. Wheerit can hold their breath for up to 30 minutes at a time.
  • Bite. Wheerit can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6-2.

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 2 gp 9 sp 7 cp Money Pouch Wheerit's money pouch. It has 1 gp, 17 sp and 27 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 5 sp Rations (1 day) Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. 2 lbs.
1 5 gp Reliquary A holy symbol is a representation of a god or pantheon. It might be an amulet depicting a symbol representing a deity, the same symbol carefully engraved or inlaid as an emblem on a shield, or a tiny box holding a fragment of a sacred relic. Appendix B lists the symbols commonly associated with many gods in the multiverse. A cleric or paladin can use a holy symbol as a spellcasting focus. To use the symbol in this way, the caster must hold it in hand, wear it visibly, or bear it on a shield. 2 lbs.
1 Twine A short length of twine. Just a few foot long.

Download as Fantasy Grounds NPC

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