Zeakol Shreelipup

Male Otterfolk Housekeeper

He is an adult otterfolk with grey eyes and light brown fur with grey fur on their face and chest.

Personality Traits: Serious, Unperturbed, Tolerant.

Alignment: neutral.

He is a follower of Marlon. (NG)

Born: 785 AC (Age 15)

Orientation: Hetrosexual

Home: Peerepup's Masons

Settlement: Berkeden

Mother: Shreeli Peerepup (Deceased)

Father: Koor Jeanpup

Siblings

Statistics

STRDEXCONWISINTCHR
11 14 13 11 8 11
+2 +1 -1

ACHPPassive
Perception
Speed
12 5 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Watervision

Actions:

  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +2, Medicine +2

Abilities:

  • Hold Breath. Zeakol can hold their breath for up to 30 minutes at a time.
  • Bite. Zeakol can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.

Spoken Languages: Otterese, Common, Gnomish (basic)

Inventory

Quantity Value Item Description Weight
1 1 gp Ball bearings (bag of 1,000) As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. 2 lbs.
1 Handkerchief A small square of cloth with Zeakol stitched in one corner.
1 2 gp Holy Symbol (Marlon) A holy symbol in the shape of open hands.
1 2 gp 9 sp 6 cp Money Pouch Zeakol's money pouch. It has 1 gp, 19 sp and 6 cp in it. ½ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 30 gp Platinum ear ring A plain platinum hoop earring.
1 5 sp Tinderbox This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. 1 lb.

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