Flere Joorepup
Female Otterfolk Arch-Druid
She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.
Personality Traits: Daring, Jovial.
Alignment: chaotic good.
She is a follower of Caspio. (CG)
Born: 773 AC (Age 27)
Orientation: Hetrosexual
Home: Joorepup's Apothecary
Settlement: Berkeden
Spouse: Emmanuel Coburn the 2nd
Mother: Joore Fuluppup (Deceased)
Father: Pereep Khulunapup (Deceased)
Siblings
- Flell Joorepup - age 33 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 12 | 9 | 11 | 8 | 8 |
| +1 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 32 | 10 | 30 ft. |
Alignment: chaotic good
Size: Medium
Senses: Watervision
Actions:
- Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Athletics +3, Medicine +3, Perception +3
Abilities:
- Hold Breath. Flere can hold their breath for up to 30 minutes at a time.
- Bite. Flere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
- Wild Shape. Flere can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
- Spellcasting. Flere is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).
Spells Known:
-
Cantrip
(at will):
-
1st-level
(4 slots):
-
2nd-level
(2 slots):
Spoken Languages: Otterese, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp | "The Magic of Herbs: Healing Made Easy" |
By Doe Green A book of traditional healing and treatments. Mostly incorrect. |
5 lbs. |
| 1 | 50 gp | Alchemist's supplies | These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. | 8 lbs. |
| 1 | Crumpled map | A crumpled map of a region, now unreadable. | ||
| 1 | 22 gp 5 sp 9 cp | Grandiose Quartz necklace | A pewter necklace, with a string of 9 medium quartz gems. | |
| 1 | 2 gp | Holy Symbol (Caspio) | A holy symbol in the shape of a signpost. | |
| 1 | 10 gp | Leather | Light armour. Base AC: 11 + Dex modifier. | 10 lbs. |
| 1 | 2 gp 9 cp | Money Pouch | Flere's money pouch. It has 20 sp and 9 cp in it. | ⅝ lb. |
| 1 | 1 gp | Rope, hempen (50 feet) | Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. | 10 lbs. |
| 1 | 25 gp | Scimitar | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 1 | 10 gp | Shield | Wielding a shield gives +2 to AC, if you are proficient with shields. | 6 lbs. |
| 1 | Smooth Stone | A tumbled smooth stone with "Emmanuel" engraved on it. The otterfolk equivalent of a wedding ring. | ½ lb. | |
| 1 | 5 gp | Wooden staff | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. | 4 lbs. |