Flere Joorepup

Female Otterfolk Arch-Druid

She is an adult otterfolk with grey eyes and light brown fur with dark brown fur on their face and chest.

Personality Traits: Daring, Jovial.

Alignment: chaotic good.

She is a follower of Caspio. (CG)

Born: 773 AC (Age 27)

Orientation: Hetrosexual

Home: Joorepup's Apothecary

Settlement: Berkeden

Spouse: Emmanuel Coburn the 2nd

Mother: Joore Fuluppup (Deceased)

Father: Pereep Khulunapup (Deceased)

Siblings

Statistics

STRDEXCONWISINTCHR
9 12 9 11 8 8
+1 -1 -1

ACHPPassive
Perception
Speed
12 32 10 30 ft.

Alignment: chaotic good

Size: Medium

Senses: Watervision

Actions:

  • Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Athletics +3, Medicine +3, Perception +3

Abilities:

  • Hold Breath. Flere can hold their breath for up to 30 minutes at a time.
  • Bite. Flere can use their bite to make unarmed strikes. Dealing piercing damage equal to 1d6.
  • Wild Shape. Flere can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Flere is a spellcaster. Her spellcasting ability is wis (spell save DC 11, +3 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (4 slots):
  • 2nd-level (2 slots):

Spoken Languages: Otterese, Common

Inventory

Quantity Value Item Description Weight
1 6 gp "The Magic of Herbs: Healing Made Easy" By Doe Green

A book of traditional healing and treatments. Mostly incorrect.
5 lbs.
1 50 gp Alchemist's supplies These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
1 Crumpled map A crumpled map of a region, now unreadable.
1 22 gp 5 sp 9 cp Grandiose Quartz necklace A pewter necklace, with a string of 9 medium quartz gems.
1 2 gp Holy Symbol (Caspio) A holy symbol in the shape of a signpost.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 2 gp 9 cp Money Pouch Flere's money pouch. It has 20 sp and 9 cp in it. ⅝ lb.
1 1 gp Rope, hempen (50 feet) Rope, whether made of hemp or silk, has 2 hit points and can be burst with a DC 17 Strength check. 10 lbs.
1 25 gp Scimitar A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 10 gp Shield Wielding a shield gives +2 to AC, if you are proficient with shields. 6 lbs.
1 Smooth Stone A tumbled smooth stone with "Emmanuel" engraved on it. The otterfolk equivalent of a wedding ring. ½ lb.
1 5 gp Wooden staff A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. 4 lbs.

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