Christiania Harmon
Female Human Farmer
She is an elderly human with brown eyes, long silver hair tied back in a knot, and dark brown skin.
Personality Traits: Downbeat, Optimistic.
Alignment: neutral.
Born: 738 AC (Age 62)
Orientation: Hetrosexual
Home: Barley Field
Settlement: Jinwunaxth (immigrated from Cindergrave)
Spouse: Harold Harmon
Mother: Christiania Snyder (Deceased)
Father: Ian Snyder (Deceased)
Children
- Xiszel Liathon-Harmon - age 28 ♀
- Naliannel Harmon - age 20 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 13 | 10 | 11 | 12 | 9 | 7 |
| +1 | +1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 10 | 6 | 11 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 2 bludgeoning damage.
Skills: Animal Handling +3, Nature +2
Spoken Languages: Common, Draconic (basic)
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 4 sp | Copper tiara | common | A copper tiara. | |
| 1 | 50 gp | Draft Horse | common | ||
| 1 | Four-leaf clover | common | Some say that four-leaf clovers are a good luck charm. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Harold" engraved on the inside. | |
| 1 | 9 sp 9 cp | Money Pouch | common | Christiania's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | 5 cp | Painted wood necklace | common | A string of large painted wooden beads. | |
| 1 | 100 gp | Potion of poison | uncommon | This concoction looks, smells, and tastes like a Potion of Healing or other beneficial potion. However, it is actually poison masked by illusion magic. An identify spell reveals its true nature. If you drink it, you take 3d6 poison damage, and you must succeed on a DC 13 Constitution saving throw or be poisoned. At the start of each of your turns while you are poisoned in this way, you take 3d6 poison damage. At the end of each of your turns, you can repeat the saving throw. On a successful save, the poison damage you take on your subsequent turns decreases by 1d6. The poison ends when the damage decreases to 0. |