"Dealer" Carl

Male Orcish Highwayman

He is an adult orc with black eyes, short brown hair in a side parting, stubble, and dark green skin.

Personality Traits: Dull.

Alignment: neutral.

Born: 784 AC (Age 16)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
10 11 8 9 8 11
-1 -1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Stealth +2

Abilities:

  • Relentless Endurance. When Carl is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Carl can't use this feature again until you finish a long rest.
  • Savage Attacks. When Carl scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Carl can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Carl knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 1 sp Copper signet ring A copper band, shaped with flat section embossed with the carl family crest.
1 Crumpled map A crumpled map of a region, now unreadable.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 2 sp Money Pouch Carl's money pouch. It has 3 gp, 10 sp and 20 cp in it. ⅝ lb.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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