"Hands-on" Gervase

Male Orcish Bandit

He is an adult orc with grey eyes, scruffy dyed green hair, a clean shaven face, and light green skin.

Personality Traits: Optimistic, Tolerant, Evasive.

Alignment: neutral.

Born: 772 AC (Age 28)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
10 11 8 10 12 12
-1 +1 +1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +3, Sleight of Hand +2, Acrobatics +2, Perception +2

Abilities:

  • Relentless Endurance. When Gervase is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Gervase can't use this feature again until you finish a long rest.
  • Savage Attacks. When Gervase scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Gervase can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Gervase knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 14 gp 5 sp Amethyst earring A electrum earring, with a small amethyst inset.
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Dice A standard six-sided die.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 100 gp Magnifying glass This lens allows a closer look at small objects. It is also useful as a substitute for flint and steel when starting fires. Lighting a fire with a magnifying glass requires light as bright as sunlight to focus, tinder to ignite, and about 5 minutes for the fire to ignite. A magnifying glass grants advantage on any ability check made to appraise or inspect an item that is small or highly detailed.
1 4 gp 7 sp 4 cp Money Pouch Gervase's money pouch. It has 4 gp, 5 sp and 24 cp in it. ⅝ lb.
1 15 gp 1 sp 6 cp Quartz encrusted shoulder clasp An elaborate pewter shoulder clasp, with 6 medium quartz stones inset.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

Download as Fantasy Grounds NPC

Send Feedback