"Hairy" Lloyd

Male Half-Orcish Bandit

He is an adult half-orc with blue eyes, brown hair in braids, a full beard, and light green skin.

Personality Traits: Jumpy, Kind, Jovial.

Alignment: neutral.

Born: 779 AC (Age 21)

Orientation: Homosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
9 11 9 9 11 10

ACHPPassive
Perception
Speed
11 16 10 30 ft.

Alignment: neutral

Size: Medium

Senses: Darkvision

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Sickle. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Intimidation +2, Sleight of Hand +2, Acrobatics +2, Perception +2

Abilities:

  • Relentless Endurance. When Lloyd is reduced to 0 hit points but not killed outright, they can drop to 1 hit point instead. Lloyd can't use this feature again until you finish a long rest.
  • Savage Attacks. When Lloyd scores a critical hit with a melee weapon attack, they can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.
  • Sneak Attack. Once per turn, Lloyd can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Lloyd knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Orcish

Inventory

Quantity Value Item Description Weight
1 5 gp "Good forest" By Nimroas Mornitar

Not a particularly famous book, but a good read.
5 lbs.
1 10 gp "Spellships: 1 - The Moon City" By Gus Newman

The first book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the protagonists meet during a adventure set in a city on the moon.
5 lbs.
1 10 gp "Spellships: 5 - The Final Voyage" By Gus Newman

The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships.
5 lbs.
1 2 gp Crowbar Using a crowbar grants advantage to Strength checks where the crowbar's leverage can be applied. 5 lbs.
6 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 1 sp 5 cp Jagged tooth necklace The tooth from a large predator, strung on a leather chord.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 3 gp 8 sp 6 cp Money Pouch Lloyd's money pouch. It has 3 gp, 8 sp and 6 cp in it. ⁵⁄₁₆ lb.
1 Pocket lint Some pocket lint.
1 1 gp Sickle A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk 2 lbs.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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