Beneger Batten
Male Human Housekeeper
He is an adult human with hazel eyes, scruffy dark-brown hair, stubble, and medium brown skin.
Personality Traits: Introverted, Humorless, Impatient.
Alignment: lawful good.
He is a follower of Solina. (LG)
Born: 754 AC (Age 45)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Nibsworth (immigrated from Port Altrinworth)
Spouse: Goldie Batten
Mother: Brigida Batten (Deceased)
Father: Floyd Batten (Deceased)
Children
- Philippa Barnard - age 21 ♀
- Hugo Batten - age 9 ♂
Siblings
- Norman Batten - age 50 ♂
- Mabilia Sanderson - age 42 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 12 | 12 | 9 | 12 | 12 |
| -2 | +1 | +1 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 5 | 10 | 30 ft. |
Alignment: lawful good
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Persuasion +3
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | Empty bottle | An empty bottle that once contained a beverage. | ||
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Goldie" engraved on the inside. | |
| 1 | 1 gp 4 sp 2 cp | Money Pouch | Beneger's money pouch. It has 13 sp and 12 cp in it. | ½ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 4 gp | Ram, portable | You can use a portable ram to break down doors. When doing so, you gain a +4 bonus on the Strength check. One other character can help you use the ram, giving you advantage on this check. | 35 lbs. |
| 1 | 5 sp | Rations (1 day) | Rations consist of dry foods suitable for extended travel, including jerky, dried fruit, hardtack, and nuts. | 2 lbs. |