Abraham Peirce
Male Human
He is an elderly human with hazel eyes (behind a pair of spectacles), balding dyed light-brown hair, a long beard, and medium brown skin.
Personality Traits: Serious, Unperturbed.
Alignment: neutral evil.
He is a follower of Vastra. (NE)
Born: 746 AC (Age 53)
Orientation: Hetrosexual
Home: Peirce's Manor
Settlement: Port Shilcliffe (immigrated from Port Altrinworth)
Spouse: Tillie Peirce
Mother: Juliana Peirce (Deceased)
Father: Stacius Peirce (Deceased)
Children
- Lettice Barnard - age 33 ♀
- Isaac Peirce - age 31 ♂
- Stacius Peirce the 2nd - age 28 ♂
- Guy Peirce - age 22 ♂
- Hawis Michael - age 21 ♀
- Fray Peirce - age 17 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 7 | 8 | 10 | 10 | 9 |
| -2 | -1 | -1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 9 | 3 | 10 | 30 ft. |
Alignment: neutral evil
Size: Medium
Actions:
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Investigation +2
Abilities:
- Wise Experience. Once per day, Abraham can draw upon their wealth of life experience to gain insight and receive a re-roll on an ability check or saving throw involving intelligence or wisdom.
Spoken Languages: Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | A matchbook | A matchbook containing 9 matches. | ||
| 1 | 1 sp 2 cp | A solid copper arm ring | A chorded copper band, worn around the upper arm. | |
| 1 | 6 cp | Ginger | A root traditionally used to treat achy muscles and stiff joints. Can be chewed or brewed in to a tea. | ¹⁄₁₆ lb. |
| 1 | 4 gp | Gold Ring | A wedding ring. It's a simple gold band with "Tillie" engraved on the inside. | |
| 1 | 2 gp | Holy Symbol (Vastra) | A holy symbol in the shape of a coin. | |
| 1 | 2 gp 6 sp 7 cp | Money Pouch | Abraham's money pouch. It has 1 gp, 14 sp and 27 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |