"Punchin'" Raymond

Male Dragonborn Bandit

He is an elderly dragonborn with brown eyes and blue scales.

Personality Traits: Energetic, Pessimistic.

Alignment: neutral good.

Born: 725 AC (Age 75)

Orientation: Hetrosexual

Home: None

Settlement: Bandit Camp

Statistics

STRDEXCONWISINTCHR
10 9 8 11 12 13
-1 +1 +1

ACHPPassive
Perception
Speed
11 14 10 30 ft.

Alignment: neutral good

Size: Medium

Actions:

  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Sleight of Hand +2, Perception +2, Acrobatics +2

Abilities:

  • Breath Weapon. As an action Raymond exhales a 30 ft. line of lightning. Each creature in the area must make a dexterity save DC 9. On a failed save they take 2d6 lightning damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Raymond has resistance to lightning damage.
  • Sneak Attack. Once per turn, Raymond can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
  • Thieves' Cant. Raymond knows the Thieves' Cant, a secret language of rouges. See the Rouge Class in the SRD for more information.

Spoken Languages: Common, Draconic

Inventory

Quantity Value Item Description Weight
5 2 gp Dagger A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
2 Dice A standard six-sided die.
1 10 gp Leather Light armour. Base AC: 11 + Dex modifier. 10 lbs.
1 4 gp 3 sp 8 cp Money Pouch Raymond's money pouch. It has 3 gp, 12 sp and 18 cp in it. ⅝ lb.
1 1 sp Polished stone necklace A string of medium polished stone beads.
1 25 gp Thieves' tools This set of tools includes a small file, a set of lock picks, a small mirror mounted on a metal handle, a set of narrow-bladed scissors, and a pair of pliers. Proficiency with these tools lets you add your proficiency bonus to any ability checks you make to disarm traps or open locks. 1 lb.

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