Hobsco Petty-Helm
Male Halfling Vegetable Farmer
He is an adult halfling with hazel eyes (behind a pair of spectacles), black hair in a mullet, bushy sideburns, and dark brown skin.
Personality Traits: Responsible.
Alignment: chaotic good.
He is a follower of Caspio. (CG)
Born: 777 AC (Age 23)
Orientation: Hetrosexual
Home: Vegetable Garden
Settlement: Rowanham
Mother: Aramlda Petty-Helm
Father: Saradard Petty-Helm
Siblings
- Gorbulo Petty-Helm - age 16 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 11 | 14 | 9 | 9 | 11 | 10 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 6 | 10 | 25 ft. |
Alignment: chaotic good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Animal Handling +2, Nature +2
Abilities:
- Lucky. When Hobsco rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Hobsco has advantage on saving throws against being frightened.
- Halfling Nimbleness. Hobsco can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 10 gp | "Delving Deeper" |
By Thóni Eagertunnel A guide on the construction of deep mineshafts, with a particular emphases on how to do so safely. It covers such mining disasters as cave-ins, flooding, gas-pockets and monster attacks. |
5 lbs. |
| 1 | 8 gp | "Spellships: 5 - The Final Voyage" (Dog-eared) |
By Gus Newman The final book in a magic-fiction series about boats that fly through the sky using advanced magic. In this book the heroes attempt to find their way back home while battling hostile ships. The book is a bit dog-eared, but in serviceable condition. |
5 lbs. |
| 1 | 9 sp 9 cp | Money Pouch | Hobsco's money pouch. It has 7 sp and 29 cp in it. | ¾ lb. |
| 1 | Pouch of basil | A small pouch containing dried basil. It has lost its potency. | ||
| 1 | 1 gp | Totem | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |