Rosamundata Cane

Female Halfling Druid

She is an adult halfling with hazel eyes (behind a pair of spectacles), dyed strawberry hair in a mohawk, and medium brown skin.

Personality Traits: Secretive, Unperturbed.

Alignment: neutral.

She is a follower of Marlon. (NG)

Born: 775 AC (Age 25)

Orientation: Hetrosexual

Home: Cane's Apothecary

Settlement: Castle Hobsostead (immigrated from Rowanham)

Spouse: Fortar Cane

Mother: Cornond Meeker

Children

Statistics

STRDEXCONWISINTCHR
10 13 10 10 11 12
+1 +1

ACHPPassive
Perception
Speed
13 16 10 25 ft.

Alignment: neutral

Size: Small

Actions:

  • Javelin. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 piercing damage.
  • Javelin. Ranged Weapon Attack: +2 to hit, range 30 / 120 ft., one target. Hit: 1d6 piercing damage.
  • Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Animal Handling +2, Religion +2

Abilities:

  • Lucky. When Rosamundata rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Rosamundata has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Rosamundata can move through the space of any creature that is of a size larger than small.
  • Wild Shape. Rosamundata can magically assume the shape of any beast that has a challenge rating of 1/4 or lower that doesn't have a flying or swimming speed. This ability can be used twice per day.
  • Spellcasting. Rosamundata is a spellcaster. Her spellcasting ability is wis (spell save DC 10, +2 to hit with spell attacks).

Spells Known:

  • Cantrip (at will):
  • 1st-level (3 slots):

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Rarity Description Weight
1 12 gp "Solos' Laws" (1st Edition, Dog-eared) uncommon By Randolph Silias

A translation of an earlier religious text. Tells of how Solos gave people the rules of law, and how those laws became the basis of the modern laws in use today. It is from the first print run.

The book is a bit dog-eared, but in serviceable condition.
5 lbs.
1 50 gp Alchemist's supplies common These special tools include the items needed to pursue a craft or trade. Proficiency with a set of artisan's tools lets you add your proficiency bonus to any ability checks you make using the tools in your craft. Each type of artisan's tools requires a separate proficiency. 8 lbs.
4 Button common A loose green button.
1 3 gp 3 sp Extravagant Quartz necklace common A silver necklace, with a string of 2 small quartz gems.
1 4 gp Gold Ring common A wedding ring. It's a simple gold band with "Fortar" engraved on the inside.
1 10 gp Hide common Medium armour. Base AC: 12 + Dex modifier (max 2). 12 lbs.
1 2 gp Holy Symbol (Marlon) common A holy symbol in the shape of open hands.
1 5 sp Javelin common A Simple Melee weapon. 1d6 piercing damage. Range: 5. (Thrown: 30/120.) Properties: Thrown, Monk 2 lbs.
1 5 sp 2 cp Money Pouch common Rosamundata's money pouch. It has 4 sp and 12 cp in it. ⁵⁄₁₆ lb.
1 25 gp Scimitar common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
1 1 gp Totem common A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus.

Download as Fantasy Grounds NPC

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