Diamantiia Petty-Goodhand
Female Halfling Housekeeper
She is an adult halfling with brown eyes, long black and grey streaked hair tied back in a knot, and black skin.
Personality Traits: Responsible, Kind.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 751 AC (Age 49)
Orientation: Hetrosexual
Home: Petty-Goodhand's Manor
Settlement: Rowanham
Spouse: Ceredic Petty-Goodhand
Mother: Perneel Burns-Petty
Father: Redegbur Petty (Deceased)
Children
- Perneel Petty - age 25 ♀
- Fortinbraons Petty-Goodhand - age 15 ♂
- Cardman Petty-Goodhand - age 12 ♂
- Rosamanlia Petty-Goodhand - age 4 ♀
Siblings
- Agoldoc Petty - age 48 ♂
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 9 | 13 | 10 | 10 | 12 | 10 |
| +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Nature +3
Abilities:
- Lucky. When Diamantiia rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Diamantiia has advantage on saving throws against being frightened.
- Halfling Nimbleness. Diamantiia can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 4 gp | Gold Ring | common | A wedding ring. It's a simple gold band with "Ceredic" engraved on the inside. | |
| 1 | 3 sp 2 cp | Money Pouch | common | Diamantiia's money pouch. It has 1 sp and 22 cp in it. | ⁷⁄₁₆ lb. |
| 1 | Negotiable | Needy wand of truesight | uncommon | A 10 inch wooden rod, to activate the user must pass a DC12 intelligence check, if successful you gain truesight for 1 minute. This property cannot be used again until after a long rest. This magic item requires attunement. (See 'Attunement' in the SRD.) | |
| 1 | 1 sp | Oil (flask) | common | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 gp | Totem | common | A druidic focus might be a sprig of mistletoe or holly, a wand or scepter made of yew or another special wood, a staff drawn whole out of a living tree, or a totem object incorporating feathers, fur, bones, and teeth from sacred animals. A druid can use such an object as a spellcasting focus. |