Mellaose Cane
Female Halfling
She is an elderly halfling with amber eyes, brown hair in a bun, and medium brown skin.
Personality Traits: Downbeat, Serious, Kind.
Alignment: neutral good.
She is a follower of Marlon. (NG)
Born: 718 AC (Age 82)
Orientation: Hetrosexual
Home: Saradar's Carpenters
Settlement: Rowanham
Mother: Coraula Petty (Deceased)
Father: Smonrd Cane (Deceased)
Siblings
- Saradar Cane - age 85 ♂
Half-Siblings (Mother's Side)
- Angeliba Petty - age 77 ♀
- Diamsca Petty - age 73 ♀
- Camecks Petty - age 71 ♀
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 10 | 14 | 10 | 10 | 9 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 12 | 4 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Actions:
- Darts (Gaming set). Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
- Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Survival +2
Abilities:
- Lucky. When Mellaose rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
- Brave. Mellaose has advantage on saving throws against being frightened.
- Halfling Nimbleness. Mellaose can move through the space of any creature that is of a size larger than small.
Spoken Languages: Halfling, Common
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 8 sp | Darts (Gaming set) |
A Simple Ranged weapon. 1
piercing damage.
Range: 20/60.
(Thrown: 20/60.)
Properties:
Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.) A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true. |
10 lbs. |
| 1 | 3 gp | Electrum ear studs | A pair of electrum ear-studs. | |
| 1 | 1 gp 7 sp 7 cp | Money Pouch | Mellaose's money pouch. It has 15 sp and 27 cp in it. | ⅞ lb. |
| 1 | 1 sp | Oil (flask) | Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. | 1 lb. |
| 1 | 1 sp | Spike, iron | 5 lbs. | |
| 1 | 3 cp | Walking Stick | A walking stick made of walnut. | 4 lbs. |