Mellaose Cane

Female Halfling

She is an elderly halfling with amber eyes, brown hair in a bun, and medium brown skin.

Personality Traits: Downbeat, Serious, Kind.

Alignment: neutral good.

She is a follower of Marlon. (NG)

Born: 718 AC (Age 82)

Orientation: Hetrosexual

Home: Saradar's Carpenters

Settlement: Rowanham

Mother: Coraula Petty (Deceased)

Father: Smonrd Cane (Deceased)

Siblings

Half-Siblings (Mother's Side)

Statistics

STRDEXCONWISINTCHR
10 14 10 10 9 9
+2

ACHPPassive
Perception
Speed
12 4 10 25 ft.

Alignment: neutral good

Size: Small

Actions:

  • Darts (Gaming set). Ranged Weapon Attack: +4 to hit, range 20 / 60 ft., one target. Hit: 1 piercing damage.
  • Unarmed Strike. Melee Attack: +2 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.

Skills: Survival +2

Abilities:

  • Lucky. When Mellaose rolls a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
  • Brave. Mellaose has advantage on saving throws against being frightened.
  • Halfling Nimbleness. Mellaose can move through the space of any creature that is of a size larger than small.

Spoken Languages: Halfling, Common

Inventory

Quantity Value Item Description Weight
1 8 sp Darts (Gaming set) A Simple Ranged weapon. 1 piercing damage. Range: 20/60. (Thrown: 20/60.) Properties: Finesse, Thrown
(The darts are to be used with a dartboard, and don't deal much damage as a weapon.)

A cork dartboard and 6 darts. The dartboard is marked with scoring zones. It's pretty old and beat up, and pocked by many games. The darts are old and worn, but still fly true.
10 lbs.
1 3 gp Electrum ear studs A pair of electrum ear-studs.
1 1 gp 7 sp 7 cp Money Pouch Mellaose's money pouch. It has 15 sp and 27 cp in it. ⅞ lb.
1 1 sp Oil (flask) Oil usually comes in a clay flask that holds 1 pint. As an action, you can splash the oil in this flask onto a creature within 5 feet of you or throw it up to 20 feet, shattering it on impact. Make a ranged attack against a target creature or object, treating the oil as an improvised weapon. On a hit, the target is covered in oil. If the target takes any fire damage before the oil dries (after 1 minute), the target takes an additional 5 fire damage from the burning oil. You can also pour a flask of oil on the ground to cover a 5-foot-square area, provided that the surface is level. If lit, the oil burns for 2 rounds and deals 5 fire damage to any creature that enters the area or ends its turn in the area. A creature can take this damage only once per turn. 1 lb.
1 1 sp Spike, iron 5 lbs.
1 3 cp Walking Stick A walking stick made of walnut. 4 lbs.

Download as Fantasy Grounds NPC

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