Bertram "The Feared" Elinauyr
Male Gnomish Pirate
He is an adult gnome with blue eyes, very short dark brown hair, a soulpatch, and light pink skin.
Personality Traits: Irritable, Lost Faith, Tense.
Alignment: neutral good.
Born: 730 AC (Age 70)
Orientation: Hetrosexual
Home: None
Settlement: Anchors Rest
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 11 | 12 | 9 | 12 | 11 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 18 | 10 | 25 ft. |
Alignment: neutral good
Size: Small
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Sickle. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +2, Deception +2, Perception +2
Abilities:
- Gnome Cunning. Bertram has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Sneak Attack. Once per turn, Bertram can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Sea-Legs. Bertram has advantage on dexterity saves while at sailing.
Spoken Languages: Common, Gnomish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Dice | A standard six-sided die. | ||
| 1 | 3 sp | Gilded copper necklace | A plain gilded copper necklace. | |
| 1 | 8 gp | Map of None | A complete and accurate map of None. Includes all but the smallest settlements, major features and local waters. | |
| 1 | 6 gp 4 sp 4 cp | Money Pouch | Bertram's money pouch. It has 6 gp, 3 sp and 14 cp in it. | ⁷⁄₁₆ lb. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 1 gp | Sickle | A Simple Melee weapon. 1d4 slashing damage. Range: 5. Properties: Light, Monk | 2 lbs. |
| 1 | 5 sp | Tinderbox | This small container holds flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a torch--or anything else with abundant, exposed fuel--takes an action. Lighting any other fire takes 1 minute. | 1 lb. |
| 1 | 12 gp 6 sp 6 cp | Tourmaline broach | A pewter broach, with a small tourmaline inset. |