Sydney "The Killer" Bryan
Male Gnomish Pirate
He is an adult gnome with grey eyes, short lemon yellow hair in a side parting, a soulpatch, and light brown skin.
Personality Traits: Dull.
Alignment: neutral.
Born: 699 AC (Age 101)
Orientation: Hetrosexual
Home: None
Settlement: Dry Rum Sanctuary (immigrated from Anchors Rest)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 6 | 9 | 11 | 9 | 12 | 12 |
| -2 | +1 | +1 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 16 | 10 | 25 ft. |
Alignment: neutral
Size: Small
Senses: Darkvision
Actions:
- Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +0 to hit, reach 5 ft., one target. Hit: 1 bludgeoning damage.
Skills: Acrobatics +2, Deception +3, Perception +2
Abilities:
- Gnome Cunning. Sydney has advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
- Sneak Attack. Once per turn, Sydney can deal an extra 1d6 damage to one creature they hit with an attack and have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
- Sea-Legs. Sydney has advantage on dexterity saves while at sailing.
Spoken Languages: Common, Gnomish
Inventory
| Quantity | Value | Item | Description | Weight |
|---|---|---|---|---|
| 1 | 6 gp 5 sp | A solid gold neck ring | A chorded gold band, with a loop clasp, worn around the neck. | |
| 1 | 1 gp | Ball bearings (bag of 1,000) | As an action, you can spill these tiny metal balls from their pouch to cover a level, square area that is 10 feet on a side. A creature moving across the covered area must succeed on a DC 10 Dexterity saving throw or fall prone. A creature moving through the area at half speed doesn't need to make the save. | 2 lbs. |
| 1 | 25 gp | Cutlass | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 4 | 2 gp | Dagger | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | 2 cp | Flask or tankard | 1 lb. | |
| 1 | 5 gp 9 sp 7 cp | Money Pouch | Sydney's money pouch. It has 5 gp, 7 sp and 27 cp in it. | ¾ lb. |
| 1 | 25 gp | Navigator's tools | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 5 gp | Padded | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |