Kezia "Rapscallion" Aendrypur
Female Dragonborn Able Seaman
She is an adult dragonborn with grey eyes and green scales.
Personality Traits: Daring.
Alignment: neutral.
Born: 751 AC (Age 49)
Orientation: Hetrosexual
Home: None
Settlement: Anchors Rest (immigrated from Bootlegger Beach)
Statistics
| STR | DEX | CON | WIS | INT | CHR |
|---|---|---|---|---|---|
| 15 | 9 | 9 | 10 | 9 | 9 |
| +2 |
| AC | HP | Passive Perception | Speed |
|---|---|---|---|
| 11 | 8 | 10 | 30 ft. |
Alignment: neutral
Size: Medium
Actions:
- Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
- Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
- Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
- Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.
Skills: Acrobatics +2, Deception +2, Perception +2
Abilities:
- Breath Weapon. As an action Kezia exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
- Damage Resistance. Kezia has resistance to poison damage.
- Sea-Legs. Kezia has advantage on dexterity saves while sailing.
Spoken Languages: Common, Draconic
Inventory
| Quantity | Value | Item | Rarity | Description | Weight |
|---|---|---|---|---|---|
| 1 | 25 gp 1 sp 6 cp | Aquamarine broach | uncommon | A pewter broach, with a small aquamarine inset. | |
| 1 | 25 gp | Cutlass | common | A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light | 3 lbs. |
| 4 | 2 gp | Dagger | common | A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk | 1 lb. |
| 1 | Dice | common | A standard six-sided die. | ||
| 1 | 15 gp | Map of Ataland | common | A complete and accurate map of Ataland. Includes major settlements, features and waters. | |
| 1 | 1 gp 3 sp | Money Pouch | common | Kezia's money pouch. It has 13 sp in it. | ΒΌ lb. |
| 1 | 25 gp | Navigator's tools | common | This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. | 2 lbs. |
| 1 | 5 gp | Padded | common | Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. | 8 lbs. |
| 1 | 100 gp | Poison, basic (vial) | common | You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying. |