Kezia "Rapscallion" Aendrypur

Female Dragonborn Able Seaman

She is an adult dragonborn with grey eyes and green scales.

Personality Traits: Daring.

Alignment: neutral.

Born: 751 AC (Age 49)

Orientation: Hetrosexual

Home: None

Settlement: Anchors Rest (immigrated from Bootlegger Beach)

Statistics

STRDEXCONWISINTCHR
15 9 9 10 9 9
+2

ACHPPassive
Perception
Speed
11 8 10 30 ft.

Alignment: neutral

Size: Medium

Actions:

  • Cutlass. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d6 slashing damage.
  • Dagger. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d4 piercing damage.
  • Dagger. Ranged Weapon Attack: +2 to hit, range 20 / 60 ft., one target. Hit: 1d4 piercing damage.
  • Unarmed Strike. Melee Attack: +4 to hit, reach 5 ft., one target. Hit: 3 bludgeoning damage.

Skills: Acrobatics +2, Deception +2, Perception +2

Abilities:

  • Breath Weapon. As an action Kezia exhales a 15 ft cone of poison. Each creature in the area must make a constitution save DC 10. On a failed save they take 2d6 poison damage, or half on a success. After this ability is used, it cannot be used again until after a long rest.
  • Damage Resistance. Kezia has resistance to poison damage.
  • Sea-Legs. Kezia has advantage on dexterity saves while sailing.

Spoken Languages: Common, Draconic

Inventory

Quantity Value Item Rarity Description Weight
1 25 gp 1 sp 6 cp Aquamarine broach uncommon A pewter broach, with a small aquamarine inset.
1 25 gp Cutlass common A Martial Melee weapon. 1d6 slashing damage. Range: 5. Properties: Finesse, Light 3 lbs.
4 2 gp Dagger common A Simple Melee weapon. 1d4 piercing damage. Range: 5. (Thrown: 20/60.) Properties: Finesse, Light, Thrown, Monk 1 lb.
1 Dice common A standard six-sided die.
1 15 gp Map of Ataland common A complete and accurate map of Ataland. Includes major settlements, features and waters.
1 1 gp 3 sp Money Pouch common Kezia's money pouch. It has 13 sp in it. ΒΌ lb.
1 25 gp Navigator's tools common This set of instruments is used for navigation at sea. Proficiency with navigator's tools lets you chart a ship's course and follow navigation charts. In addition, these tools allow you to add your proficiency bonus to any ability check you make to avoid getting lost at sea. 2 lbs.
1 5 gp Padded common Light armour. Base AC: 11 + Dex modifier. Gives disadvantage to stealth checks. 8 lbs.
1 100 gp Poison, basic (vial) common You can use the poison in this vial to coat one slashing or piercing weapon or up to three pieces of ammunition. Applying the poison takes an action. A creature hit by the poisoned weapon or ammunition must make a DC 10 Constitution saving throw or take 1d4 poison damage. Once applied, the poison retains potency for 1 minute before drying.

Download as Fantasy Grounds NPC

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